local c = game.Workspace.CurrentCamera local p1 = game:GetService("Players") local p2 = p1.LocalPlayer local m = p2:GetMouse() local char while wait() do char = p2.Character or p2.CharacterAdded:wait() if script.Parent:WaitForChild("Fists") then char.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y),1.55,0) char.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y),-1.55,0) else char.Torso["Right Shoulder"].C0 = --Original Orientation char.Torso["Left Shoulder"].C0 = --Original Orientation end char.Torso["Neck"].C0 = CFrame.new(0,1,0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y) + 1.55,3.15,0) end
how would i reset the C0 when the tool isnt in the char anymore?