My game has an IntValue that is meant to be used for save and load, but instead it resets to the saved value on game exit: Example: I use DataStore Editor to set my value to 50. Then I play the game and set my value to 55 (with explorer not DataStore Editor). Then I leave and test again. My IntValue is back at 50. Why is this happening? Code:
local DataStoreService = game:GetService("DataStoreService") local dataStore = DataStoreService:GetDataStore("DAT") game.Players.PlayerAdded:Connect(function(player) local coins = Instance.new("IntValue") coins.Name = "coins" coins.Parent = player local playerUserId = "Player_"..player.UserId print(playerUserId) local data1 local success, err = pcall(function() data1 = dataStore:GetAsync(playerUserId) end) print(data1) player.coins.Value = data1 if success then print("Load success!") game.StarterGui.ScreenGui.TextButton.Text = player.coins.Value else warn(err) end print(player.coins.Value) end) game.Players.PlayerRemoving:Connect(function(player) print(player.coins.Value) local success, err = pcall(function() local playerUserId = "Player_"..player.UserId print(playerUserId) dataStore:SetAsync(playerUserId, player.coins.Value) end) if success then print("Save success!") else warn(err) end end) game:BindToClose(function() wait(5) end)