I kinda feel bad for putting whats like my 1000000000000th question here... but either way, do any of you know how to make the new instance in this script move like the bullet of a gun? (turn to the direction of the mouse and move in the mouse's direction) here's the script if needed
local tool = script.Parent local mouse local debounce = false local dmg = --set damage here tool.Equipped:Connect(function(m) mouse = m end) tool.Activated:Connect(function() if mouse then local Part = Instance.new("Part",workspace) Part.Position = script.parent.muzzle.Position Part.Material = Enum.Material.Neon Part.Size = Vector3.new(0.5,1,0.5) Part.CanCollide = false Part.Anchored = true Part.Touched:Connect(function(hit) local h = hit.Parent:FindFirstChild("Humanoid") if h then debounce = true h:TakeDamage(dmg) wait(1) end debounce = false end) end end)