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How do i teleport a table of players?

Asked by 3 years ago

i have this script that creates a timer when one or more players enter the lobby, once the timer is finished it will teleport the players to a game, but i want it to teleport all the players to the same server, and it seems like it teleports each player to a separate server instead.

while wait() do 
    if numofplayers.Value > 0 then
        repeat
            if numofplayers.Value > 0 then
                wait(1)
                timer.Value = timer.Value-1
            end
        until timer.Value == 0
        wait(2)
        print("Teleporting players")
        if #playerstotp > 0 then
            for i,v in pairs(playerstotp) do
                tpservice:Teleport(placeid, v)
                table.remove(playerstotp, i)
                print(#playerstotp)
            end
        end
        wait(3)
        numofplayers.Value = 0
    end

    players.PlayerRemoving:Connect(function(plr) 
        for i = 1, #playerstotp do
            if playerstotp[i] == plr then
                numofplayers.Value = numofplayers.Value-1
                table.remove(playerstotp, i)
                print(#playerstotp)
                print("looks like a player left!")
            end
        end 
    end)
end

2 answers

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3
Answered by 3 years ago

You can use the TeleportAsync function instead, which is like the Teleport function but with the support for multiple players, with the player(s) argument being a table, instead of an object.

It's also a yielding function which means that it pauses the thread until it finishes executing (IE: teleporting all players), this seems quite useful in your case as you want to wait for all players to teleport.

1
Ok i worked i just had to change teleportasync to teleportpartyasync GameBuilderLol 58 — 3y
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Answered by 3 years ago
Edited 3 years ago

So should it look something like this?

tpservice:TeleportAsync(placeid, playerstotp)

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