Please help me! ive tryed many ways including using the humanoidrootpart but it hasnt worked
game.ReplicatedStorage.Camera1.OnClientEvent:Connect(function() wait(4) local camera = workspace.CurrentCamera local TweenService = game:GetService("TweenService") camera.CameraType = Enum.CameraType.Scriptable camera.CFrame = workspace.Stage1.Camera1.CFrame workspace.Stage1.AttributeChanged:Connect(function() --Stage1 is the Dummy camera.CFrame = workspace.Stage1.Camera1.CFrame print("Changed") end) end)
I have that code to make the camera redirect itself whenever the dummy moves but it doesent work
There are two properties of the character's humanoid, namely WalkToPart and WalkToPosition. Perhaps you can do something with it?
or you can maybe just do Humanoid.StateChanged event.
You could use a changed event.
Example:
local HumanoidRootPart = --PATH TO PART HumanoidRootPart:GetPropertyChangedSignal("Position"):Connect(function() -- do stuff when player moves end)
Hello,
To check when the model's position has changed, we use AttributeChanged, and the model's Primary Part
The Primary Part is the main part of a Model, meaning that when the Primary Part's position changes, the Model's position changes.
The AttributeChanged event will tell us if a property of a model changes AND which specific property has been changed.
First, verify that your model contains a Primary Part by clicking on it in the explorer window, looking at the property window and verifying that the PrimaryPart property is not a nil value.
Here's how I'd implement a system that detects when a model changes position:
local model = --PATH TO MODEL local primary = model.PrimaryPart -- MODEL'S PRIMARY PART local function attributeChanged(attributeName) print(attributeName, “changed”) end primary.AttributeChanged:Connect(function(attribute) if attribute == "Position" or "Orientation" then --CHECK TO MAKE SURE WE'RE UPDATING CAMERA POSITION BECAUSE OF A POSITION/ROTATION CHANGE camera.CFrame = primary.CFrame end end)
Please note that your question has no information about the errors you're experiencing, so it is difficult to understand your issue.
I hope this helped!
Cheers, Ninjamanchase