local enabled = true Player = game.Players.LocalPlayer while not Player.Character do wait(.03) end character = Player.Character mouse = Player:GetMouse() run = game:GetService("RunService") function onKeyDown(key) key = key:lower() if key == "z" then game:GetService("Chat"):Chat(Player.Character.Head, "Paper!") local b = Instance.new("Part") b.BrickColor = BrickColor.new("Neon orange") b.Shape = "Ball" b.Size = Vector3.new(2, 2, 2) b.TopSurface = "Smooth" b.BottomSurface = "Smooth" b.CanCollide = false b.Parent = workspace local b2 = Instance.new("Part") b2.BrickColor = BrickColor.new("Bright yellow") b2.Shape = "Ball" b2.Size = Vector3.new(4, 4, 4) b2.TopSurface = "Smooth" b2.BottomSurface = "Smooth" b2.CanCollide = false b2.Transparency = 0.7 b2.Parent = b local weld = Instance.new("Weld") weld.Part0 = b --weld.C0 = b.CFrame:inverse() weld.Part1 = Player.Character["Right Arm"] weld.Parent = Player.Character["Right Arm"] local weld2 = Instance.new("Weld") weld2.Part0 = b2 --weld2.C0 = b2.CFrame:inverse() weld2.Part1 = b weld2.Parent = b game.Debris:AddItem(weld,0.1) local y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = Player.Character.Torso.CFrame.lookVector*80 y.Parent = b game.Debris:AddItem(b,6) end end mouse.KeyDown:connect(onKeyDown)
The ball stutters when it shoots,and yes this is an local script.