I have already tried a script but it doesn't work and the output doesn't give me an error:
local IntermissionValue = game.ReplicatedStorage.Intermission local map1 = game.Workspace.map1 or game.ReplicatedStorage.Maps.map1 local Clown = game.ReplicatedStorage.Clown or map1.Clown local PlayerValue = game.ReplicatedStorage.PlayerValue local DiedValue = game.ReplicatedStorage.DiedValue game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) character:WaitForChild("Humanoid").Died:Connect(function() if PlayerValue == 1 then IntermissionValue.Value = 30 map1.Parent = game.ReplicatedStorage.Maps Clown.Parent = game.ReplicatedStorage else if DiedValue == PlayerValue then IntermissionValue.Value = 30 map1.Parent = game.ReplicatedStorage.Maps Clown.Parent = game.ReplicatedStorage end end end) end) end)
Where did you put the script and what kind of script is it?