game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Rotation = Part.Rotation
I attempted to use this to rotate the player into pointing to the part, but this seems to only move the player in a weird way, I'm trying to avoid CFrame and I can't find any way to do this.
Sorry to disappoint u but cframe is the only way. use CFrame second argument / use CFrame.LookAt
Sorry to disappoint u but cframe is the only way. use CFrame second argument / use CFrame.LookAt