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1

My automatic gun will not work?

Asked by 3 years ago
Edited 3 years ago

So here's the deal; I tried making an automatic gun but failed. If I hold my mouse button it will work how I intended, but as soon as I spam the gun it shoots extremely fast. Is there any way fix to this? Any answer is appreciated!

Script (You might have to press view source for this one):

--[[ Values ]]--
-- Booleans
local canIdle = true
local canShoot = true
local shooting = false
local canReload = false
local isRunning = false

local canStillShoot = true

-- Numbers
local spread = 0

-- Ammo
local maxAmmo = 30
local ammo = maxAmmo
local reloading = false
--[[ Math ]]--

--[[ Services ]]--
local userInputService = game:GetService("UserInputService")

--[[ Player Variables ]]--
local player = game:GetService("Players").LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local playerGui = player:WaitForChild("PlayerGui")

-- Character
local humanoid = character:WaitForChild("Humanoid")

-- Gui
local gunGui = playerGui:WaitForChild("GunGui")
local mainFrame = gunGui:WaitForChild("MainFrame")
local ammoGui = mainFrame:WaitForChild("Ammo")

--[[ Variables ]]--
local mod = script.Parent:WaitForChild("Model")

local equipAnim = humanoid:LoadAnimation(script.Parent:WaitForChild("Equip"))
local idleAnim = humanoid:LoadAnimation(script.Parent:WaitForChild("Idle"))
local shootAnim = humanoid:LoadAnimation(script.Parent:WaitForChild("Shoot"))
local reloadAnim = humanoid:LoadAnimation(script.Parent:WaitForChild("Reload"))

--[[ Functions ]]--

--[[ Script ]]--
script.Parent.Equipped:Connect(function(mouse)
    canReload = true
    ammoGui.Text = ammo.." / "..maxAmmo

    canIdle = true

    script.Parent.Unequipped:Connect(function()
        canIdle = false
        canReload = false
        canShoot = false
        shooting = false

        ammoGui.Text = "---"

        equipAnim:Stop()
        idleAnim:Stop()
        shootAnim:Stop()
    end)

    humanoid.Died:Connect(function()
        canReload = false
        canIdle = false
        canShoot = false
        shooting = false
    end)

    equipAnim:Play()

    wait(equipAnim)

    if canIdle then
        idleAnim:Play()
    end

    local function Reload()
        if canReload then
            ammoGui.Text = "---"
            reloading = true
            reloadAnim:Play()

            wait(reloadAnim.Length)

            ammo = maxAmmo
            ammoGui.Text = ammo.." / "..maxAmmo
            reloading = false
        end
    end

    mouse.Button1Down:Connect(function()
        if not canStillShoot then return end
        canStillShoot = false
        canShoot = true
        mouse.Button1Up:Connect(function()
            shooting = false
            canShoot = false

            canStillShoot = true
        end)

        if canShoot and ammo > 0 and not reloading then
            canShoot = false
            shooting = true

            while shooting and not reloading do
                ammo = ammo - 1
                ammoGui.Text = ammo.." / "..maxAmmo

                canShoot = false

                shootAnim:Play()

                humanoid.Running:Connect(function(speed)
                    if speed <= 0 then
                        isRunning = true
                        spread = 6
                        print("Running")
                    end
                end)

                if not isRunning then
                    if humanoid:GetState() == Enum.HumanoidStateType.None then
                        spread = 3
                        print("None")
                    elseif humanoid:GetState() == Enum.HumanoidStateType.Jumping or humanoid:GetState() == Enum.HumanoidStateType.FallingDown or  humanoid:GetState() == Enum.HumanoidStateType.Freefall then
                        spread = 12
                        print("Jumping")
                    else
                        spread = 3
                        print("Else")
                    end
                end

                local ranSpreadX, ranSpreadY, ranSpreadZ = math.random(-spread, spread), math.random(-spread, spread), math.random(-spread, spread)

                game.ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("RaycastEvent"):FireServer(script.Parent:WaitForChild("Flame").Position, mouse.Hit.Position, math.random(2,8), Vector3.new(ranSpreadX, ranSpreadY, ranSpreadZ))

                wait(shootAnim.Length)

                canShoot = true
            end
        elseif not reloading and canShoot then
            Reload()
        end
    end)

    userInputService.InputBegan:Connect(function(input)
        if input.KeyCode == Enum.KeyCode.R and not reloading then
            Reload()
        end
    end)
end)
0
im gonna be honest, i kinda gave up when I saw you had 157 lines. Can you shrink the script a bit? Xyternal 247 — 3y

1 answer

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0
Answered by 3 years ago

On line 139 it shows what the values of ranSpreadX, ranSpreadY, and ranSpreadZ are. Just replace the ending part of the variable with = 5 or however fast you want the bullet to be going. If this didn't work let me know.

1
What I meant with the gun going very fast, is that the bullet just come out multiple times whenever the gun is being spammed. Thanks for the reply anyways! ColdFoxy07 76 — 3y
0
Try using debounce, sorry this answer didn't help. NotFrindow 346 — 3y
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