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# Why does a player get points even though the cannon ball won't touch anything?

Xyternal 145
3 days ago
Edited 2 days ago

So following my pervious question, after an answer, i got a code, but for some reason when ever the cannon fires, and even though it doesnt hit a player, it still gives me pointss. Why does that happen? code

ball = script.Parent
damage = 50
local debounce = true
function onTouched(hit)

local humanoid = hit.Parent:findFirstChild("Humanoid")
if humanoid~=nil then
tagHumanoid(humanoid)
humanoid.Health = humanoid.Health - damage
if debounce then
debounce = false
if humanoid.Health == 0 or humanoid.Health < 0 then
local z = game.Players:FindFirstChild(game.ReplicatedStorage.asd.Value)
wait(2)
debounce = true
end
end

untagHumanoid(humanoid)

connection:disconnect()
else
damage = damage / 2
if damage < 2 then
connection:disconnect()
ball.Parent = nil

end
end



EDIT: I've learned how to fix that problem, but is there any way I can add a debounce, because my cannon fires multiple cannon balls, so i want it that the player shouldn't get two points even if more than two cannon balls hit it.

0
I've tried doing the traditional debounce, but it doesn't work Xyternal 145 — 3d