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Must be a player object?

Asked by 3 days ago
script.Parent.Touched:Connect(function(hit)
    if hit.Parent.Humanoid then
        game.ReplicatedStorage.ShowExitCar:FireClient()
    end
end)

it says fire client: player argument must be a player object

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hmmm xxaxxaz 38 — 3d
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idk, make sure that the object is a player. not just a humanoid. xxaxxaz 38 — 3d
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got the answer fireclient must have a player argument so it is send to the player MiAiHsIs1226 119 — 3d
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game.ReplicatedStorage.ShowExitCar:FireClient(game.Players:FindFirstChild(hit.Parent.Name)) greatneil80 2465 — 2d

3 answers

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1
Answered by
DrShockz 213 Moderation Voter
3 days ago
Edited 3 days ago

Hello,

It seems as if you've incorrectly used the :FireClient() event!

No worries though as I'll teach you today how to use the :FireClient() event!

FireClient

Below is an example of how to send an argument to a specific client using a RemoteEvent in a Server Script (See below why.)

Why only in a ServerScript? The reason we can only have the FireClient event on Server Scripts is to protect a games security as a hacker can easily intercept Local Scripts, and a player could use FireClient to, for example give themselves a very over powered weapon in an FPS for example.

See the RemoteEvent:FireClient Documenation for a greater understanding.

Below I put an example of what your script should look like!

local ExitCar = game.ReplicatedStorage.ShowExitCar

script.Parent.Touched:Connect(function(hit)
    if hit.Parent.Humanoid then
        local player = game.Players:GetPlayerFromCharacter(Humanoid.Parent)
        ExitCar:FireClient(player, true)
    end
end)

Let's look at the important lines of the code above!
local player = game.Players:GetPlayerFromCharacter(Humanoid.Parent) ExitCar:FireClient(player, true)

As you can see I grab the player instance that we are going to Fire the event to by using the :GetPlayerFromCharacter function!

I then fire the event to client by doing ExitCar:FireClient(player, true)

The true depends on what the arguments are in your LocalScript, but in this example I use to to signify that the player exits the vehicle is equal to true!

I hope I could help you today and help with your understanding of the :FireClient() event!
If I wasn't able to solve your issue feel free to contact me on Discord: DrShockz#0246

Thanks for reading, DrShockz

0
when you discover headers in scriptinghelpers, also good answer i like Xapelize 1835 — 3d
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Answered by 3 days ago

https://scriptinghelpers.org/questions/124217/how-can-i-make-a-view-model-to-be-visible-when-i-use-the-tool

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idk sonichfan 24 — 3d
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answers are not advertisements xxaxxaz 38 — 3d
0
LOOOOOOOOOOOOOOL I CANT greatneil80 2465 — 2d
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Answered by 3 days ago
Edited 3 days ago

FireClient ( Player argument) FireAllClients ( tuple) FireServer( tuple ) OnServerEvent(Player argment, tuple) OnClientEvent( tuple )

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