0

# How can i make a variable change to true or false when left mouse is pressed?

Asked by 4 days ago

Hi, im trying to make a T-pose animation (like the one in JToH) and i couldn't find how to check for mouse inputs. I'm really new to Lua, but i have some experience with C+ and GML. I could get as far as this:

active = false
script.Parent.Equipped:connect(function()
active = true
end)
script.Parent.Unequipped:connect(function()
active = false
end)


(This is on a tool by the way. Sorry for my inexperience, i searched for a long time but this is my last resort.)

0
xxaxxaz 38
4 days ago

make a remote event in replicatedstorage, rename it to itemequipped.

normal script in ServerScriptService:

if game.ReplicatedStorage.itemequipped:Fired()
--do stuff
end


local script in tool:

active = false
script.Parent.Equipped:connect(function()
active = true
end)
script.Parent.Unequipped:connect(function()
active = false
end)
if active then
game.ReplicatedStorage.itemequipped:Fire()
end


btw I might be wrong because I do not do much Fire() so most of this code is guesses but I want to help if I can.

0
ye i think it's supposed to be FireServer() instead of just Fire(), also to rubu make sure to disable the "RequireHandle" property on the tool caqc 0 — 4d
0
ok, thx I do not know much about fire-ing. xxaxxaz 38 — 4d
0
I'll try this asap, it looks like it'll work to me. just guessing tho. ruburubuy 0 — 4d
0
dont forget to do what caqc said, he knows more then me, I know nothing of this stuff. xxaxxaz 38 — 3d
View all comments (4 more)
0
oh and the serverscript should be game.ReplicatedStorage.itemequipped.OnServerEvent:Connect(function() instead of the if game.ReplicatedStorage.itemequipped:Fired() caqc 0 — 3d
0
ok xxaxxaz 38 — 3d
0
well i give up im not experienced enough to do this ruburubuy 0 — 3d
0
I think alvin blox teaches this to xxaxxaz 38 — 3d