Hello. I am currently working on a story type game. I am making a script where you vote for what item you want to use. This is the main script, and what I have currently.
local togglePollEvent = game.ReplicatedStorage.Remotes.togglePollEvent
wait(5)
togglePollEvent:FireAllClients(true)
wait(15)
togglePollEvent:FireAllClients(false)
wait(1)
if game.ReplicatedStorage.Poll.Option1.Value >= game.ReplicatedStorage.Poll.Option2.Value then
local AssetId = 21392199 -- paste the gear ID here local Model = game:GetService("InsertService"):LoadAsset(AssetId) local Tool = Model:GetChildren() Tool.Parent = game.StarterPack
elseif game.ReplicatedStorage.Poll.Option1.Value < game.ReplicatedStorage.Poll.Option2.Value then
local AssetId = 10472779 -- paste the gear ID here local Model = game:GetService("InsertService"):LoadAsset(AssetId) local Tool = Model:GetChildren() Tool.Parent = game.StarterPack
end
As you can see, there are two options. If one is selected it should give you the gear for which ever option has the most votes. But sadly, It does not work. Does anyone know a way for the game to give ALL players gear once the option wins! Please, :D
Note - Everything in the script and gui is all working, I just need the gear to be given.
Use Model:FindFirstChildOfClass("Tool") or similar instead of GetChildren() when assigning Tool as you're getting an array of children instead of the one you want, you can add it to StarterPack like your doing if you want players to respawn with the gear then you could loop through the players to add it to their backpacks like this
for i,ply in ipairs(game:GetService("Players"):GetChildren()) do local clone = Tool:Clone() clone.Parent = ply.Backpack end
I recommend using a function that parses an AssetId instead of repeating the code