I made a script that spawns a lazerbeam going to the place of where your mouse is located but since its from a local script other players can't see it. how can i make the part into a server sided part?
(sorry if this is a dumb question im kinda new to scripting)
script:
local Debris = game:GetService("Debris") local LaserGun = script.Parent local playerName = script.Parent.Parent.Name local Player = game.Workspace:FindFirstChild(playerName) local cooldownQ = 10 local Character = Player.Character local GunDamage = 0 local shots = 0 LaserGun.Equipped:Connect(function(Mouse) Mouse.Button1Down:Connect(function() if os.time() - Player.cooldownQ.Value > cooldownQ then wait(2) local Tip = script.Parent.Tip local Laser = Ray.new(Tip.CFrame.p, (Mouse.Hit.p - Tip.CFrame.p).unit * 300) local HitPart, HitPosition = game.Workspace:FindPartOnRay(Laser, Character, false, true) local dmgscript = game.ReplicatedStorage.LazerBeam.dmg local cloneddmgscript = dmgscript:Clone() local LaserBeam = Instance.new("Part", game.Workspace) LaserBeam.BrickColor = BrickColor.new("Bright red") LaserBeam.FormFactor = "Custom" LaserBeam.Material = "Neon" LaserBeam.Transparency = 0.25 LaserBeam.Anchored = true LaserBeam.CanCollide = false LaserBeam.Name = "LaserBullet" cloneddmgscript.Parent = game.Workspace.LaserBullet local LaserDistance = (Tip.CFrame.p - HitPosition).Magnitude LaserBeam.Size = Vector3.new(2, 2, LaserDistance) LaserBeam.CFrame = CFrame.new(Tip.CFrame.p, HitPosition) * CFrame.new(0, 0, -LaserDistance/2) Debris:AddItem(LaserBeam, 2) if HitPart then local HitHumanoid = HitPart.Parent:FindFirstChild("Humanoid") if not HitHumanoid then HitHumanoid = HitPart.Parent.Parent:FindFirstChild("Humanoid") wait(2) end if HitHumanoid then HitHumanoid:TakeDamage(GunDamage) end end end end ) end)