local local_plr = game:GetService("Players").LocalPlayer game.ReplicatedStorage.GUI.OnClientEvent:Connect(function() script.Parent.TextTransparency = 0 script.Parent.Text = local_plr wait(0.1) script.Parent.Text = (local_plr .. "H") wait(0.1) script.Parent.Text = (local_plr .. "HA") wait(0.1) script.Parent.Text = (local_plr .. "HAS") wait(0.1) script.Parent.Text = (local_plr .. "HAS S") wait(0.1) script.Parent.Text = (local_plr .. "HAS SE") wait(0.1) script.Parent.Text = (local_plr .. "HAS SEN") wait(0.1) script.Parent.Text = (local_plr .. "HAS SENT") wait(0.1) script.Parent.Text = (local_plr .. "HAS SENT O") wait(0.1) script.Parent.Text = (local_plr .. "HAS SENT OU") wait(0.1) script.Parent.Text = (local_plr .. "HAS SENT OUT") wait(0.1) script.Parent.Text = (local_plr .. "HAS SENT OUT A") wait(0.1) script.Parent.Text = (local_plr .. "HAS SENT OUT A N") wait(0.1) script.Parent.Text = (local_plr .. "HAS SENT OUT A NU") wait(0.1) script.Parent.Text = (local_plr .. "HAS SENT OUT A NUK") wait(0.1) script.Parent.Text = (local_plr .. "HAS SENT OUT A NUKE") wait(0.1) script.Parent.Text = (local_plr .. "HAS SENT OUT A NUKE!") wait(3) script.Parent.Text = "" end)
script error is here: Players.xp5u.PlayerGui.Announcement.Nuke alert.LocalScript:4: invalid argument #3 (string expected, got Instance) - Client - LocalScript:4
It is a localscript in startergui
Try LocalPlayer.Name