Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

Table is nil when obviously not, help?

Asked by 3 years ago
Edited 3 years ago

The title says it all it keeps erroring about line 105 when data[plr.name]["endings"] is nil for a new player

code : (VERY LONG)

-- Ignore the very inefficient code
local dss = game:GetService("DataStoreService")
local ed = dss:GetDataStore("testds1")
local data = {}
local ndt = {
    ["endings"] = {},
    ["rdata"] = {
        ["ADT"] = "bfft"
    }
}
local gendings = {}
-- IGNORE UNTIL LINE 105
local trusted = {
    Trusteds
}
local ms = game:GetService("MarketplaceService")


game.Players.PlayerAdded:Connect(function(plr)
    local _obje
    local pdat = ed:GetAsync(plr.UserId)
    -- Integrity Check
    if not pdat then
        data[plr.Name] = ndt
    else
        data[plr.Name] = pdat
        if data[plr.Name]["endings"] == nil  then
            data[plr.Name]["endings"] = {}
        end
        if data[plr.Name]["ADT"] == nil then
            data[plr.Name]["ADT"] = {}
        end
        data[plr.Name] = ed:GetAsync(plr.UserId)
    end
    game.ReplicatedStorage.CMode:FireClient(plr, "c")
    -- Donation Note
    if ms:UserOwnsGamePassAsync(plr.UserId, 17855260) then
        -- Player donated
        game.Workspace.tipnote.PinNote.Interactive:Destroy()
        game.Workspace.tipnote.CD:Destroy()
        game.Workspace.tipnote.PinNote.SurfaceGui.TextLabel.Text = "ty for donating"
    end

    local plrdata = data[plr.Name]

    -- Checks for star program


    if not plr:IsInGroup(4199740) then                    
        -- plr is not inside club
        if game.Workspace:FindFirstChild("YTNOTE") ~= nil then
            game.Workspace.YTNOTE:Destroy()
        end
    end 
    local ep = game.ServerStorage.Endings

    -- Tp player
    if plrdata["ADT"] == "bfst" then
        plr.Character.HumanoidRootPart.Postition = game.Workspace.TPPs.VTL
    end

    -- Note Engine
    local plrdats = data[plr.Name]
    if plrdats["NF"] ~= nil then
        local nfs = plrdats["NF"]
        if nfs == 1 then
            if game.Workspace:FindFirstChild("Not1") ~= nil and game.Workspace:FindFirstChild("Not3") ~= nil then
                game.Workspace.Not1:Destroy()
                game.Workspace.Not3:Destroy()
            end
        elseif nfs == 2 then
            if game.Workspace:FindFirstChild("Not1") ~= nil and game.Workspace:FindFirstChild("Not2") ~= nil then
                game.Workspace.Not2:Destroy()
                game.Workspace.Not1:Destroy()
            end

        elseif nfs == 3 then
            if game.Workspace:FindFirstChild("Not1") ~= nil and game.Workspace:FindFirstChild("Not2") ~= nil and game.Workspace:FindFirstChild("Not3") ~= nil then
                game.Workspace.Not1:Destroy()
                game.Workspace.Not2:Destroy()
                game.Workspace.Not3:Destroy()
            end
        end
    elseif plrdats["NF"] == nil then
        if game.Workspace:FindFirstChild("Not1") ~= nil and game.Workspace:FindFirstChild("Not2") ~= nil and game.Workspace:FindFirstChild("Not3") ~= nil then
            game.Workspace.Not1:Destroy()
            game.Workspace.Not2:Destroy()
            game.Workspace.Not3:Destroy()
        end
    end
    -- Done

    local endings = data[plr.Name]["endings"]
    gendings[plr.Name] = endings
    print(endings) -- NIL
    print(gendings[plr.Name]) -- NIL
    print(data[plr.Name]) -- Table
    print(data[plr.Name]["endings"]) -- NIL

    -- Endings Shower
    -- It fails here
    -- "Index nil with plr.Name"
    for _,v in pairs(gendings[plr.Name]) do
        if ep:FindFirstChild(v) ~= nil then
            ep:FindFirstChild(v):Clone().Parent = game.Workspace.Endings
        end
    end
    if #gendings[plr.Name] >= #game.ServerStorage.Endings:GetChildren() - 1  then
        ep:FindFirstChild("All Endings").Parent = game.Workspace.Endings
    end

    -- Amogus
    if math.random(1, 1000) ~= 532 then
        game.Workspace.Vent:Destroy()
    end

    -- Pro Gui

    if table.find(trusted, plr.Name) ~= nil then
        game.ServerStorage.ProPanel.Parent = plr.PlayerGui
    end

    -- Stats blabla
    local moneydata = Instance.new("Folder", game.ServerStorage.Plrdat)
    moneydata.Name = plr.Name
    local moneyvalue = Instance.new("IntValue", moneydata)
    moneyvalue.Name = "Money"
    moneyvalue.Value = 0
    local moneyframe = plr.PlayerGui.MoneGui.Frame
    moneyframe.Amount.Text = moneyvalue.Value
    moneyvalue.Changed:Connect(function()
        moneyframe.Amount.Text = moneyvalue.Value
    end)
    local isoutside = Instance.new("BoolValue", plr)
    isoutside.Name = "IsOut"
    isoutside = false
end)

game:BindToClose(function()
    for _, v in pairs(game.Players:GetChildren()) do
        local plr = v
        data[plr.Name]["endings"] = gendings[plr.Name]
        print(data[plr.Name])
        if data[plr.Name] ~= ed:GetAsync(plr.UserId) then
            ed:SetAsync(plr.UserId, data[plr.Name])
        end
    end
end)

game.Players.PlayerRemoving:Connect(function(plr)
    data[plr.Name]["endings"] = gendings[plr.Name]
    print(data[plr.Name])
    if data[plr.Name] ~= ed:GetAsync(plr.UserId)  then
        ed:SetAsync(plr.UserId, data[plr.Name])
    end
end)

script.Parent.Events.addEND.Event:Connect(function(data, plr)
    for _,v in pairs(gendings[plr.Name]) do
        if v == data then       
            return
        end
    end
    table.insert(gendings[plr.Name], data)
end)

script.Parent.Events.getEND.OnInvoke = function(plr)
    return gendings[plr.Name]
end

script.Parent.Events.MD.Event:Connect(function(plr, i, v)
    print(plr.Name)
    print(data[plr.Name])
    if data[plr.Name]["rdata"][i] == v then
        return
    end 
    data[plr.Name]["rdata"][i] = v
end)

script.Parent.Events.GD.OnInvoke = function(plr)
    return data[plr.Name]["rdata"]
end
0
its nil tho TwoTramp 18 — 3y
0
New player don't have any table (nil) Have you tried to check if the player is new and create the table for them? Somone_exe 224 — 3y
0
i did,line 22-34 anhminh01997 7 — 3y
0
i found the cause on line 33, the nil table is set twice so all of the verification is useless, someone post an answer so i can flag this as answered anhminh01997 7 — 3y

Answer this question