Answered by
3 years ago Edited 3 years ago
here's a ragdoll on death script if that's ok with you.
01 | game.Players.PlayerAdded:Connect( function (Player) |
02 | Player.CharacterAdded:Connect( function (Char) |
03 | Char:WaitForChild( "Humanoid" ).BreakJointsOnDeath = false |
04 | Char.Humanoid.Died:Connect( function () |
05 | for _, v in pairs (Char:GetDescendants()) do |
06 | if v:IsA( "Motor6D" ) then |
07 | local Att 0 , Att 1 = Instance.new( "Attachment" ), Instance.new( "Attachment" ) |
12 | local BSC = Instance.new( "BallSocketConstraint" ) |
13 | BSC.Attachment 0 = Att 0 |
14 | BSC.Attachment 1 = Att 1 |
20 | Char.HumanoidRootPart.CanCollide = false |
just get a script and put it in ServerScriptService