I am making a reactor for a game and it has rings around it that will spin around the core ((yes, I know it is cliché, whatever)) but I don't want them to start and stop spinning instantly, I want to make them start slow and speed up to speed and slow down to stop. I have tried using a number value to set the speed but when the number in the value changes, the tween speed doesn't change with it. This is the code I have for spinning the ring, it works when the speed is a set speed but as I said previously, doesn't change with the number value.
local TweenService = game:GetService("TweenService") local ring = script.Parent local root = ring.PrimaryPart local speed = script.Parent.Parent.speed --number value starts at 10 ((different script subtracts 1 with every click)) local TweenInfoSpin = TweenInfo.new( (speed.Value), Enum.EasingStyle.Linear, Enum.EasingDirection.Out, -1, false, 0 ) local TweenSpin = TweenService:Create(root, TweenInfoSpin, {CFrame = root.CFrame * CFrame.Angles(math.rad(180), 0, 0)}) TweenSpin:Play()