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I got an issue with Datastores being requested to queue. Can someone find a solution?

Asked by
xp5u 25
2 years ago

Here is the source code:

local RunService = game:GetService("RunService"); local LocalPlayer = game:GetService("Players").LocalPlayer; game:GetService("ReplicatedStorage"):WaitForChild("Events", 25):WaitForChild("GUI", 25).OnClientEvent:Connect(function(p1) local u3 = 0; local u4 = 0.5; local CurrentCamera = workspace.CurrentCamera; local mathsin = math.sin; local u7 = 3; local mathrad = math.rad; local mathcos = math.cos; RunService:BindToRenderStep("CameraWobbleNuke", 201, function() u3 = u3 + u4; CurrentCamera.CFrame = CurrentCamera.CFrame * CFrame.Angles(mathrad(mathsin(u3) * u7 * 0.4), mathrad(mathcos(u3) * u7 * 0.4), mathrad(mathsin(u3) * u7 * 1.4)); script.NukeWarning.Volume = math.min(0.75, script.NukeWarning.Volume + 0.005); end); game.StarterGui:SetCore("ChatMakeSystemMessage", { Text = "[SERVER] " .. p1 .. " has launched a NUKE!", Color = Color3.fromRGB(255, 0, 0), Font = Enum.Font.SourceSansBold, FontSize = Enum.FontSize.Size36 }); script.NukeWarning:Play(); local v1 = script.NukeDisplay:Clone(); v1:WaitForChild("PlayerName").Value = p1; v1.Parent = LocalPlayer.PlayerGui; for v2 = 0, 1, 0.01 do u4 = v2 * 0.5; wait(); end; wait(4); u4 = 0.75; u7 = 4; local v3 = script.Blur:Clone(); local v4 = script.ColorCorrection:Clone(); v3.Parent = game.Lighting; v4.Parent = game.Lighting; script.NukeWarning:Stop(); script.Explosion:Play(); if v1 and v1.Parent then v1.Flash:Fire(1, 0, -0.02); end; for v5 = 0, 1, 0.05 do v3.Size = v5 * 20; v4.Brightness = v5; wait(); end; wait(1); script.Ringing:Play(); wait(4); u4 = 0.25; if v1 and v1.Parent then v1.Flash:Fire(0, 1, 0.01); end; for v6 = 1, 0, -0.01 do v3.Size = v6 * 20; v4.Brightness = v6; u7 = v6 * 4; wait(); end; game.Debris:AddItem(v1, 0.01); v3:Destroy(); v4:Destroy(); RunService:UnbindFromRenderStep("CameraWobbleNuke"); wait(1); for v7 = 0, 0.5, 0.01 do wait(); end; end);

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