im trying to reference all the parts in a model but i cant figure out how
it doesnt get created but it gets destroyed?
local function onTouched(otherPart)
local character = otherPart.Parent if character then local player = game.Players:GetPlayerFromCharacter(character) if player then game.Workspace.ItsSafariDreams:Clone() wait(1) game.Workspace.ItsSafariDreams:Destroy() end end
end