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How would I put the rotation of a part into a Vector3Value?

Asked by 4 years ago

So, I want to always have a part have a constant rotation of (0, 0, 0). Unfortunately, the method to get a value out of the position of an object is different than the rotation of an object. In other words, I don't know how to assign a part's rotation into a Vector3Value. Along with that, I need to assign a value of (0, 0, 0) to the part I'm working with, but again I don't know how. Can anybody help me out?

Can you be clearer? This isn't really making sense what you want to do, and it also seems like this might be a case of "XY Problem" BlueTaslem 17347 — 4y
Well, I just need a statement that will get the value of a rotation of a part (ex. (141, 142, 263)) and put that value into a Vector3Value. That's as simple as I can put it. whyOmustOitObeOme 2 — 4y

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