So, I want to always have a part have a constant rotation of (0, 0, 0). Unfortunately, the method to get a value out of the position of an object is different than the rotation of an object. In other words, I don't know how to assign a part's rotation into a Vector3Value. Along with that, I need to assign a value of (0, 0, 0) to the part I'm working with, but again I don't know how. Can anybody help me out?