So this script is meant to change your respawnlocation to another respawnlocation that is higher. However, the script doesn't work and it doesn't give an error I can work on.
Script:
--AllCheckpoints is a table of all the checkpoint models in the game. Each spawn is in a model. for i, v in pairs(AllCheckpoints) do if not (v == script) then v.Spawn.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then local char = hit.Parent if not (char.Humanoid.Health == 0) then local plrSpawn = game.Players:GetPlayerFromCharacter(char).RespawnLocation if plrSpawn:GetAttribute("Stage") < v.Spawn:GetAttribute("Stage") then plrSpawn = v.Spawn end end end end) end end