title heres my code
while true do wait() local text = script.Parent for timer = 30, 0, -1 do text.Text = "Intermission: " .. timer wait(1) end for round = 60, 0, -1 do text.Text = "Round in progress: " .. round wait(1) if text.Text == "Round in progress: 0" then text.Text = "Round ended!" wait(2) end end end
First reference the humanoid root part of the player then use the :MoveTo()
function to move the character to anywhere you want! Inside the parentheses you have to either put a vector 3 value or a variable that references the spawns position or CFrame.
Hey! if you want to teleport everyone, heres a script:
for _, player in pairs(game:GetService("Players"):GetPlayers()) do local Character = player.Character or player.CharacterAdded:Wait() local HumanoidRootPart = Character.HumanoidRootPart HumanoidRootPart.CFrame = CFrame.new(0,0,0) -- Insert your desired Vector3 value here end