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How do I prompt game pass purchase only to users who haven't purchased yet?

Asked by
ElBamino 153
3 years ago
Edited 3 years ago

Hey scriptinghelpers, just wondering how do I prompt a game pass purchase only to users who haven't purchased it yet? The code provided below is what I'm using, it work's even with the prompt purchase. I was wondering how I would prompt the game pass purchase only to users who have not purchased it yet? I have been referring to the MarketplaceService link https://developer.roblox.com/en-us/api-reference/class/MarketplaceService for help with this but, can't seem to find exactly what I'm looking for there so I thought I might as well ask for help. As I always say I'm only here to learn! Thank you for the help in advance, I appreciate it.

This is a Script inside of a Part inside of Workspace.

--did some editing
local debounce = true
local MarketplaceService = game:GetService("MarketplaceService")
local GamepassId = 17468467
script.Parent.Touched:Connect(function(hit)
    if debounce == true and hit.Parent:FindFirstChild("Humanoid") then
        local character = hit.Parent
        local player = game:GetService("Players"):GetPlayerFromCharacter(character)
        MarketplaceService:PromptGamePassPurchase(player, GamepassId)--where im prompting purchasing currently (prompts everyone on touch)
        if player and MarketplaceService:UserOwnsGamePassAsync(player.UserId, GamepassId) and player.leaderstats.Tix.Value >= 666 then
            debounce = false
            local avatar = character:GetChildren()
            for _,t in pairs(avatar) do
                if t.ClassName == "Part" then
                    local fire = t.Fire
                    fire.Color = Color3.new(1,0,0)
                    fire.SecondaryColor = Color3.new(0,0,0)
--tried using else here, only worked if player already owned the game pass
                end
            end
        end
        wait(1)
        debounce = true
    end
end)
--let me know if you need me to add any more comments about what I've done and am trying to do

1 answer

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Answered by
Jo1nts 134
3 years ago

Here you go

    local success, message = pcall(function()
        hasPass = MarketPlaceService:UserOwnsGamePassAsync(player.UserId, GamepassId)
    end)

-- just use a if statement to check if player haspass like this:
if hasPass then 

--blah blah balch asfuahsf code

0
I'm actually looking for PromptGamePassPurchase, if user doesn't own game pass. I edited my code above a little bit from what I've just done. It prompts purchase but, for everyone. Currently I'm embracing the bug because, that's what my game is all about. Still wondering about this though. I tried using else but then it only worked for users with the game pass already. ElBamino 153 — 3y
0
I don't how to find users who don't own game pass like I said, when I tried else (refer to edited code for placement) it only worked for players with the game pass already. Tried removing ends lowering, same thing and didn't work at some points. ElBamino 153 — 3y
1
Just add a "not" after the if statement example: if not hasPass then Jo1nts 134 — 3y
1
Awesome, thank you so much Jo1nts. It works as expected! I appreciate the help. Thanks again! ElBamino 153 — 3y
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