Hello! I've recently come to a snag on this one missile heading script I've been working on. It technically works but it keeps going in circles instead of going toward the target. I've tried changing the radian? I'm not very good at CFrame math so I really don't know what I'm doing here. (partreg is a registry of important parts my game uses.)
local partreg = require(game.ServerScriptService.modules.partregistry) while true do wait() for i,v in pairs(partreg.missiles) do if v ~= nil then local target = v:FindFirstChild('target') if target then local targeta = game.Workspace.ships:FindFirstChild(target.Value) if targeta ~= nil then local targetpart = targeta.body.PrimaryPart local inital = v.CFrame local final = CFrame.new(v.Position,targetpart.Position) * CFrame.Angles(math.pi/.001,0,0) v.CFrame = inital:lerp(final,i) local angle = CFrame.new(v.Position, targetpart.Position) v.AssemblyLinearVelocity = v.CFrame.LookVector * 200 end end else partreg.removepart("missiles",v) end end end