Hey guys, I was making a door for my facility game, The door consists of 2 door pieces which slide in opposite directions when opened just like you will see in SCP games, Though when I made this Door2 seems to work fine, But when you open the door for the first time, Door1 flips 180 degrees. The orientation IS defined, I am confused whats going on. Door1 and Door2 are unions.
Edit: I just found out that Door1's orientation are going in negatives for some reason.
local TweenService = game:GetService("TweenService") local door1 = script.Parent:WaitForChild("Door1") local door2 = script.Parent:WaitForChild("Door2") local enabled = true local tweeningInformation = TweenInfo.new( 1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0 ) local door1Open = {CFrame = CFrame.new(-23.2, 4.016, -36.162) * CFrame.Angles(math.rad(door1.Orientation.X),math.rad(door1.Orientation.Y),math.rad(door1.Orientation.Z))} local door2Open = {CFrame = CFrame.new(-24.41, 4.016, -46.97) * CFrame.Angles(math.rad(door2.Orientation.X),math.rad(door2.Orientation.Y),math.rad(door2.Orientation.Z))} local door1Close = {CFrame = CFrame.new(-23.2, 4.016, -41.788) * CFrame.Angles(math.rad(door1.Orientation.X),math.rad(door1.Orientation.Y),math.rad(door1.Orientation.Z))} local door2Close = {CFrame = CFrame.new(-24.41, 4.016, -41.474) * CFrame.Angles(math.rad(door2.Orientation.X),math.rad(door2.Orientation.Y),math.rad(door2.Orientation.Z))} local tween1open = TweenService:Create(door1,tweeningInformation,door1Open) local tween1close = TweenService:Create(door1,tweeningInformation,door1Close) local tween2open = TweenService:Create(door2,tweeningInformation,door2Open) local tween2close = TweenService:Create(door2,tweeningInformation,door2Close) script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.Triggered:Connect(function(hit) if script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.ActionText == "Open Door" and script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.ActionText == "Open Door" and enabled then enabled = false script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.Enabled = false script.Parent.KeyCardReader.KeycardSensor.BrickColor = BrickColor.new("Lime green") script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.Enabled = false script.Parent.KeyCardReader2.KeycardSensor.BrickColor = BrickColor.new("Lime green") script.Parent["Keycard Accepted"]:Play() wait(1) script.Parent["SCP Door Open I"]:Play() tween1open:Play() tween2open:Play() wait(2) enabled = true script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.ActionText = "Close Door" script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.ActionText = "Close Door" script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.Enabled = true script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.Enabled = true elseif script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.ActionText == "Close Door" and script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.ActionText == "Close Door" then script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.Enabled = false script.Parent.KeyCardReader.KeycardSensor.BrickColor = BrickColor.new("Really red") script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.Enabled = false script.Parent.KeyCardReader2.KeycardSensor.BrickColor = BrickColor.new("Really red") script.Parent["Keycard Accepted"]:Play() wait(1) script.Parent["SCP Door Open I"]:Play() tween1close:Play() tween2close:Play() wait(2) enabled = true script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.ActionText = "Open Door" script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.ActionText = "Open Door" script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.Enabled = true script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.Enabled = true end end) script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.Triggered:Connect(function(hit) if script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.ActionText == "Open Door" and script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.ActionText == "Open Door" and enabled then enabled = false script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.Enabled = false script.Parent.KeyCardReader.KeycardSensor.BrickColor = BrickColor.new("Lime green") script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.Enabled = false script.Parent.KeyCardReader2.KeycardSensor.BrickColor = BrickColor.new("Lime green") script.Parent["Keycard Accepted"]:Play() wait(1) script.Parent["SCP Door Open I"]:Play() tween1open:Play() tween2open:Play() wait(2) enabled = true script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.ActionText = "Close Door" script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.ActionText = "Close Door" script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.Enabled = true script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.Enabled = true elseif script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.ActionText == "Close Door" and script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.ActionText == "Close Door" then script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.Enabled = false script.Parent.KeyCardReader.KeycardSensor.BrickColor = BrickColor.new("Really red") script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.Enabled = false script.Parent.KeyCardReader2.KeycardSensor.BrickColor = BrickColor.new("Really red") script.Parent["Keycard Accepted"]:Play() wait(1) script.Parent["SCP Door Open I"]:Play() tween1close:Play() tween2close:Play() wait(2) enabled = true script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.ActionText = "Open Door" script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.ActionText = "Open Door" script.Parent.KeyCardReader.Body.Attachment.ProximityPrompt.Enabled = true script.Parent.KeyCardReader2.Body.Attachment.ProximityPrompt.Enabled = true end end)