I wrote some code so that when a player sits down, it will detect if they have an R6 or R15 avatar and adjust the animation that it puts on them depending on their rig type
R6Animation = script.Parent.R6Animation R15Animation = script.Parent.R15Animation Seat = script.Parent Seat.ChildAdded:Connect(function(Child) if Child.ClassName ~= "Weld" then end if Child.Part1:FindFirstChild("HumanoidRootPart") ~= true then end local PlayerModel = Child.Part1.Parent local Animator = PlayerModel.Humanoid.Animator if PlayerModel.Humanoid.RigType == 0 then AnimationLoader = Animator:LoadAnimation(R6Animation) AnimationLoader:Play() else AnimationLoader = Animator:LoadAnimation(R15Animation) AnimationLoader:Play() end end) Seat.ChildRemoved:Connect(function(Child) if Child.ClassName ~= "Weld" then end if Child.Part1:FindFirstChild("HumanoidRootPart") ~= true then end local PlayerModel = Child.Part1.Parent local Animator = PlayerModel.Humanoid.Animator AnimationLoader:Stop() end)
However, for some reason, when it gets to the "== 0" bit it wont play the r6 animation until i change the indicator to ~= 1, and then it wont play the r15 animation until i change it back. Any ideas on why?
Solved, leaving up for others who make the same mistake.
Oops! It seems that HumanoidRigType is actually an Enum Value! Heres the fixed code:
R6Animation = script.Parent.R6Animation R15Animation = script.Parent.R15Animation Seat = script.Parent Seat.ChildAdded:Connect(function(Child) if Child.ClassName ~= "Weld" then end if Child.Part1:FindFirstChild("HumanoidRootPart") ~= true then end local PlayerModel = Child.Part1.Parent local Animator = PlayerModel.Humanoid.Animator if PlayerModel.Humanoid.RigType == Enum.HumanoidRigType.R6 then AnimationLoader = Animator:LoadAnimation(R6Animation) AnimationLoader:Play() elseif PlayerModel.Humanoid.RigType == Enum.HumanoidRigType.R15 then AnimationLoader = Animator:LoadAnimation(R15Animation) AnimationLoader:Play() end end) Seat.ChildRemoved:Connect(function(Child) if Child.ClassName ~= "Weld" then end if Child.Part1:FindFirstChild("HumanoidRootPart") ~= true then end local PlayerModel = Child.Part1.Parent local Animator = PlayerModel.Humanoid.Animator AnimationLoader:Stop() end)