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Tutorial Script not working -- I want it to detect when I click a button[?]

Asked by 3 years ago
Edited 3 years ago

I am making an in-game tutorial and I have most of it dont, but I am having trouble with one thing…

The tutorial tells the player to click the “edit” button and the GUI stays there without a continue button until the player clicks the right button and until the player clicks the right button all the other buttons are disabled.

However, whenever I try it doesn’t work and I can’t find any help of YouTube or anywhere else.

I tried using a MouseButton1Click:Connect() function inside of the same script for the specific tutorial line and connected it to the edit button, but it won’t work

local editB = game.StarterGui.Screen.Right.EditButton
local tutorial = game.StarterGui.Tutorial.TutorialFrame
local edit = game.StarterGui.Edit
local arrow = game.StarterGui.Tutorial.TutorialFrame.Cont3Arrow

local text = "Click the ''Edit'' button on the rigt of the screen"
local continue4  = script.Parent.Parent.Continue4
local textMain = script.Parent.Parent.TextMain

script.Parent.MouseButton1Click:Connect(function()
    local continue3 = script.Parent.Parent.Continue3

    continue3.Visible = false


    for i = 1, #text do
        textMain.Text = string.sub(text, 1, i)
        wait()
    end
    arrow.Visible = true
    editB.MouseButton1Click:Connect(function()
        wait()
        tutorial:TweenPosition(UDim2.new(0.13,0,0.294,0), "Out", "Linear", 1, true)
        continue4.Visible = true
        edit.Enabled = true

end)





end)

My arrow won't show and it doesn't do anything when I click "Edit" and I dont know how o tmkae the arrow bounce up and down to show the player the button (Tween won't work)

0
use tweenservice instead? acediamondn123 147 — 3y
0
I did DiOrOmG2 0 — 3y

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