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I am trying to make a bowling sweeper rotate and move realistically. How do I do it?

Asked by 3 years ago

I am trying to make the sweeper do this. the sweep is the think with the thing that says brunswick with a yellow background.

this is my code.

~~~~~~~~~~~~~~~~~

wait(5)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1)
wait(0.01)
0
https://www.youtube.com/watch?v=JZdXiOETYVI this is what im trying to do. the sweep is the yellow thing with the brunswick logo bittyboy1234 91 — 3y

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