I am trying to make the sweeper do this. the sweep is the think with the thing that says brunswick with a yellow background.
this is my code.
~~~~~~~~~~~~~~~~~
wait(5) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01) script.Parent.CFrame = script.Parent.CFrame + CFrame.Angles Vector3.new(0,0,0.1) wait(0.01)