Ok so I have a problem. I got a Webhook report gui and script which opens by pressing the M key. But when I press M while typing it opens the GUI. How can I solve this?
local key = Enum.KeyCode.M -- Change the key if you want. local gui = script.Parent.main -- Main frame local plr = game.Players.LocalPlayer -- get local player local UIS = game:GetService("UserInputService") -- get service gui:TweenPosition(UDim2.new(0.382, 0, 1.229, 0)) UIS.InputBegan:Connect(function(Input) if Input.UserInputType == Enum.UserInputType.Keyboard and Input.KeyCode == key then --User pressed key if gui.Position == UDim2.new(0.382, 0, 0.229, 0) then --If open gui:TweenPosition(UDim2.new(0.382, 0, 1.229, 0)) --Close UI else --Is closed gui:TweenPosition(UDim2.new(0.382, 0, 0.229, 0)) --Open UI end end end) local sendbtn = script.Parent.main.send --- send button local message = script.Parent.main.messageinput -- message box local repstorage = game:WaitForChild("ReplicatedStorage") local send = repstorage.reportevents.send local sendcheck = false -- stop spam of the send button local cooldowntxt = script.Parent.main.cooldown cooldowntxt.Visible = false ---- DISCORD WEBHOOK CONFIG IS IN SERVERSCRIPTSERVICE (report) sendbtn.MouseButton1Click:Connect(function() if sendcheck == false then -- checks if it was sent recently sendcheck = true send:FireServer(message.Text, sendcheck) -- sends it to server from client (serverscriptservice) sendbtn.Text = "Sent!" -- Customize if you want wait(0.7)-- Customize if you want sendbtn.Text = "A staff member will be with you soon!"-- Customize if you want wait(1.5)-- Customize if you want sendbtn.Text = "Send"-- Customize if you want cooldowntxt.Visible = true wait(70)-- Customize if you want sendcheck = false cooldowntxt.Visible = false end end) print("Config loaded")
UIS.InputBegan:Connect(function(gameProcessedEvent) if gameProcessedEvent then return end end)
Since gameprocessedevent is confusing, I suggest you type isTyping
instead