Help, I'm trying to make a slot car connector, the problem I am having is trying to position the seat,,,, when it spawns the seat is still the same position as the old seat. Help???
local tool = script.Parent local event = tool:WaitForChild("Signal2") local function ReceiveSignal2(point) local remotescreen = tool.Handle local vehtxt = remotescreen.Text if point.Parent.Name ~= "Piece1" then vehtxt.Value = "Could not identify track. Either it is not the starting piece, or it is not a track." wait(5) vehtxt.Value = "Click on the starting piece of slot track." else local track = point.Parent local car = tool.Slot local trackname = point.Parent.Parent vehtxt.Value = "Successfully got " .. trackname.Name tool.Track.Value = track if point.Name == "LLane" then car.Value.PrimaryPart.Lane.Value = "L" elseif point.Name == "RLane" then car.Value.PrimaryPart.Lane.Value = "R" end car.Value.PrimaryPart.Track.Value = trackname car.Value.PrimaryPart.CurrentRoad.Value = track car.Value:MoveTo(point.MovePoint.Position) wait(2) car.Value.PrimaryPart.Anchored = true local number = 0 for i, v in pairs(trackname.Controllers:GetChildren()) do if v:IsA("VehicleSeat") then number = number + 1 end end car.Value.Parent = trackname.Cars local seatnumber = number local newcontroller = trackname.Controllers.Control1:Clone() newcontroller.Name = "Control" .. seatnumber + 1 local oldcontrollernumber = seatnumber - 1 if oldcontrollernumber == 0 then oldcontrollernumber = 1 end --What I am having problems with local offsetToChar = newcontroller.CFrame:PointToObjectSpace(trackname.Controllers["Control" .. oldcontrollernumber].Position) newcontroller.Position = newcontroller.CFrame:PointToWorldSpace(offsetToChar + Vector3.new(-3, 0, 0)) newcontroller.Car.Value = car.Value newcontroller.Parent = trackname.Controllers wait(1) vehtxt.Value = "" end end event.OnServerEvent:Connect(function(player, mouseEvent) print(player, mouseEvent) local mouse = mouseEvent ReceiveSignal2(mouse) end)
You can use this:
local car = game.Workspace.car local cooldown = 3 -- put the cooldown in seconds here local onCooldown = false local backup = car:Clone() function clone(hit) if hit.Parent:FindFirstChild("Humanoid") then if not onCooldown then onCooldown = true local yes = backup:Clone() yes.Parent = game.Workspace yes:MoveTo(Vector3.new(312.477, 9.1, -274.952)) wait(cooldown) onCooldown = false end end end script.Parent.Touched:Connect(clone)
Edit it to fix your needs