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How do I position a seat relative to another seat?

Asked by 25 days ago

Help, I'm trying to make a slot car connector, the problem I am having is trying to position the seat,,,, when it spawns the seat is still the same position as the old seat. Help???

local tool = script.Parent
local event = tool:WaitForChild("Signal2")
local function ReceiveSignal2(point)
    local remotescreen = tool.Handle
    local vehtxt = remotescreen.Text
    if point.Parent.Name ~= "Piece1" then
        vehtxt.Value = "Could not identify track. Either it is not the starting piece, or it is not a track."
        wait(5)
        vehtxt.Value = "Click on the starting piece of slot track."
    else
        local track = point.Parent
        local car = tool.Slot
        local trackname = point.Parent.Parent
        vehtxt.Value = "Successfully got " .. trackname.Name
        tool.Track.Value = track
        if point.Name == "LLane" then
            car.Value.PrimaryPart.Lane.Value = "L"
        elseif point.Name == "RLane" then
            car.Value.PrimaryPart.Lane.Value = "R"
        end
        car.Value.PrimaryPart.Track.Value = trackname
        car.Value.PrimaryPart.CurrentRoad.Value = track
        car.Value:MoveTo(point.MovePoint.Position)
        wait(2)
        car.Value.PrimaryPart.Anchored = true
        local number = 0
        for i, v in pairs(trackname.Controllers:GetChildren()) do
            if v:IsA("VehicleSeat") then
                number = number + 1
            end
        end
        car.Value.Parent = trackname.Cars
        local seatnumber = number
        local newcontroller = trackname.Controllers.Control1:Clone()
        newcontroller.Name = "Control" .. seatnumber + 1
        local oldcontrollernumber = seatnumber - 1
        if oldcontrollernumber == 0 then
            oldcontrollernumber = 1
        end
--What I am having problems with
        local offsetToChar = newcontroller.CFrame:PointToObjectSpace(trackname.Controllers["Control" .. oldcontrollernumber].Position)
        newcontroller.Position = newcontroller.CFrame:PointToWorldSpace(offsetToChar + Vector3.new(-3, 0, 0))
        newcontroller.Car.Value = car.Value
        newcontroller.Parent = trackname.Controllers
        wait(1)
        vehtxt.Value = ""
    end
end
event.OnServerEvent:Connect(function(player, mouseEvent)
    print(player, mouseEvent)
    local mouse = mouseEvent
    ReceiveSignal2(mouse)
end)
0
If i understood your question correctly, i think i know what to do Xyternal 145 — 24d

1 answer

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Answered by
Xyternal 145
24 days ago

You can use this:

local car = game.Workspace.car
local cooldown = 3 -- put the cooldown in seconds here
local onCooldown = false
local backup = car:Clone()
function clone(hit)
    if hit.Parent:FindFirstChild("Humanoid") then
        if not onCooldown then
            onCooldown = true
            local yes = backup:Clone()
            yes.Parent = game.Workspace
            yes:MoveTo(Vector3.new(312.477, 9.1, -274.952))

            wait(cooldown)
            onCooldown = false

        end
    end

end

script.Parent.Touched:Connect(clone)

Edit it to fix your needs

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That doesn't work at all, the seat moves in the wrong direction, because the X and Z axis are flipped. squidiskool 210 — 24d
0
that doesn't work! It worked for me... idk Xyternal 145 — 24d
0
I don't know, I'll start to check Xyternal 145 — 24d
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