So I Am Trying To Do Parent Like I Have 3 Parts And I Want Is To That When A Player Touches A Part The Thing Gets Parented To The Next Part In Order (IDk How To Explain maybe the script can tell you)
local cs = {script.Parent.c0, script.Parent.c1, script.Parent.c2} -- these are the parts that i want to be nametags parent when they are touched local tag = script.Parent.NameTag print(cs)
if you want to keep from duplicating the same script into multiple parts, you can use a for loop to connect to an event for every part in your table
not completely sure if this will work though
local cs = {script.Parent.c0, script.Parent.c1, script.Parent.c2} -- these are the parts that i want to be nametags parent when they are touched local tag = script.Parent.NameTag for i, part in pairs(cs) do part.Touched:Connect(function() if table.find(cs, part) then -- make sure the part is in the table when it is touched tag.Parent = cs[1] -- set the parent to the next value in the table table.remove(cs, 1) -- remove the part from the table so that another part will be next if #cs == 0 then -- no values left in the table cs = {script.Parent.c0, script.Parent.c1, script.Parent.c2} -- reset the table end end end) end print(cs)