I want there to be music playing in a specific area, but have it so once you move away from it the volume decreases just like a regular 3D Sound. However, if I just put the sound on a BasePart, then Roblox does that surround sound effect where it switches between speakers to give the direction of the audio, but that's kind of annoying and headache-inducing for constant sounds.
I don't know if what I need is something that needs to be scripted or if it's properties I can change. I'm trying to get my music to play like it's parented to the Camera/Workspace/whatever where it plays in both speakers the same volume, and walking out of the area makes the music slowly go away and then disappear altogether,
There's a sound property called sound.RollOffMode you can change that makes it fade as you go away from it.
Taken from the wiki, the different types of fading are:
Inverse: Volume attenuates from Sound.EmitterSize in an inverse manner
InverseTapered: A hybrid model. Follows the Inverse model when close to Sound.EmitterSize and the Linear Square model when close to Sound.MaxDistance.
Linear: Volume attenuates between Sound.EmitterSize and Sound.MaxDistance with a linear relationship.
LinearSquare: Volume attenuates between Sound.EmitterSize and Sound.MaxDistance with a linear squared relationship
https://developer.roblox.com/en-us/api-reference/property/Sound/RollOffMode