I am making a piggy form of game and my Ai pathfinding script is not working any way I can fix it? Here the script:
local Scientist = script.Parent local humanoid = Scientist.Humanoid local PathfindingService = game:GetService ("PathfindingService") local function getPath(destination) local path = PathfindingService:CreatePath() path:ComputeAsync(Scientist.HumanoidRootPart, destination.Position) return path end local function walkTo(destination) local path = getPath(destination) for index, waypoint in pairs(path:GetWaypoints()) do humanoid:MoveTo(waypoint.Position) humanoid.MoveToFinished:Wait() end end while true do walkTo(workspace.destination) walkTo(workspace.destination2) end
Try This
local larm = script.Parent:FindFirstChild("HumanoidRootPart") local rarm = script.Parent:FindFirstChild("HumanoidRootPart") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 100000 -- distance you want away from the player local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("HumanoidRootPart") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end while true do wait(math.random(1,5)) local target = findNearestTorso(script.Parent.HumanoidRootPart.Position) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) end end