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server sided 1 script : Old Animations?

Asked by 9 years ago

I believe this should client to the all the players but its like NOPE NOT GONNA HAPPEN! And yet there is no output?!?!!?

(I would have this a moved correctly in the script)

--Question Posted By #Gravity Tech.

Ani=function()
if OldAniAllowed==true then
for _, v in pairs(game.Players:GetPlayers()) do
local an=v:WaitForChild('Animate')
v:remove()
NewAnimations()
end end end

delay(0,function() Ani() end)

NewAnimations = [==[
function waitForChild(parent, childName)
    local child = parent:findFirstChild(childName)
    if child then return child end
    while true do
        child = parent.ChildAdded:wait()
        if child.Name==childName then return child end
    end
end
local Figure = script.Parent
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"
local toolAnim = "None"
local toolAnimTime = 0
local jumpMaxLimbVelocity = 0.75
function onRunning(speed)
    if speed>0 then
        pose = "Running"
    else
        pose = "Standing"
    end
end
function onDied()
    pose = "Dead"
end
function onJumping()
    pose = "Jumping"
end
function onClimbing()
    pose = "Climbing"
end
function onGettingUp()
    pose = "GettingUp"
end
function onFreeFall()
    pose = "FreeFall" -- e.e 0MG IM G0NN@ DIED!!!1!11!
end
function onFallingDown()
    pose = "FallingDown"
end
function onSeated()
    pose = "Seated"
end
function onPlatformStanding()
    pose = "PlatformStanding"
end
function onSwimming(speed)
    if speed>0 then
        pose = "Running"
    else
        pose = "Standing"
    end
end
function moveJump()
    RightShoulder.MaxVelocity = jumpMaxLimbVelocity
    LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
  RightShoulder:SetDesiredAngle(3.14)
    LeftShoulder:SetDesiredAngle(-3.14)
    RightHip:SetDesiredAngle(0)
    LeftHip:SetDesiredAngle(0)
end
function moveFreeFall()
    RightShoulder.MaxVelocity = jumpMaxLimbVelocity
    LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
    RightShoulder:SetDesiredAngle(3.14)
    LeftShoulder:SetDesiredAngle(-3.14)
    RightHip:SetDesiredAngle(0)
    LeftHip:SetDesiredAngle(0)
end
function moveSit()
    RightShoulder.MaxVelocity = 0.15
    LeftShoulder.MaxVelocity = 0.15
    RightShoulder:SetDesiredAngle(3.14 /2)
    LeftShoulder:SetDesiredAngle(-3.14 /2)
    RightHip:SetDesiredAngle(3.14 /2)
    LeftHip:SetDesiredAngle(-3.14 /2)
end
function getTool()  
    for _, kid in ipairs(Figure:GetChildren()) do
        if kid.className == "Tool" then return kid end
    end
    return nil
end
function getToolAnim(tool)
    for _, c in ipairs(tool:GetChildren()) do
        if c.Name == "toolanim" and c.className == "StringValue" then
            return c
        end
    end
    return nil
end
function animateTool()
    if (toolAnim == "None") then
        RightShoulder:SetDesiredAngle(1.57)
        return
    end
    if (toolAnim == "Slash") then
        RightShoulder.MaxVelocity = 0.5
        RightShoulder:SetDesiredAngle(0)
        return
    end
    if (toolAnim == "Lunge") then
        RightShoulder.MaxVelocity = 0.5
        LeftShoulder.MaxVelocity = 0.5
        RightHip.MaxVelocity = 0.5
        LeftHip.MaxVelocity = 0.5
        RightShoulder:SetDesiredAngle(1.57)
        LeftShoulder:SetDesiredAngle(1.0)
        RightHip:SetDesiredAngle(1.57)
        LeftHip:SetDesiredAngle(1.0)
        return
    end
end
function move(time)
    local amplitude
    local frequency
    if (pose == "Jumping") then
        moveJump()
        return
    end
    if (pose == "FreeFall") then
    moveFreeFall()
return
end
if (pose == "Seated") then
moveSit()
return
end
local climbFudge = 0
if (pose == "Running") then
if (RightShoulder.CurrentAngle > 1.5 or RightShoulder.CurrentAngle < -1.5) then
RightShoulder.MaxVelocity = jumpMaxLimbVelocity
else            
RightShoulder.MaxVelocity = 0.15
end
if (LeftShoulder.CurrentAngle > 1.5 or LeftShoulder.CurrentAngle < -1.5) then
LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
else            
LeftShoulder.MaxVelocity = 0.15
end
amplitude = 1
frequency = 9
elseif (pose == "Climbing") then
RightShoulder.MaxVelocity = 0.5 
LeftShoulder.MaxVelocity = 0.5
amplitude = 1
frequency = 9
climbFudge = 3.14
else
amplitude = 0.1
frequency = 1
end
local desiredAngle = amplitude * math.sin(time*frequency)
RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
local tool = getTool()
if tool then    
local animStringValueObject = getToolAnim(tool)
if animStringValueObject then
toolAnim = animStringValueObject.Value
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end
if time > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()   
else
toolAnim = "None"
toolAnimTime = 0
end
end
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)
local runService = game:service("RunService");
while Figure.Parent~=nil do
local _, time = wait(0.1)
move(time)
end
]==]
0
Maybe because you're doing something to NewFunctions when it's not defined yet? Idk I've never seen [==[ before. Perci1 4988 — 9y
0
The [==[ Is not used much because its not really known but for say " Its A Script Inside A Script " MessorAdmin 598 — 9y
0
If your a nil player and someway didnt get kicked from the server you can load this script into your "Backpack" and it will load a nil character so you may move around as a normal ROBLOX Character. MessorAdmin 598 — 9y

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