I'm making a game where the character is 2D animated instead of 3D. Actions like walking, dying, jumping etc will change the pose of the 2D character.
Unfortunately, jumping hasn't worked at all for me at all. Here is the code:
local animbody = script.Parent.HumanoidRootPart.BodyUI --The 2D animated rig local humanoid = script.Parent.Humanoid humanoid.Running:connect(function(speed) -- Return value; speed of the running if speed > 0 then animbody.ImageLabel.Image = "rbxassetid://"..6811778352 --Changes to running pose when speed is greater than 0 animbody.ImageLabel.Size = UDim2.new(0.6,0, 0.691, 0) elseif speed == 0 then animbody.ImageLabel.Image = "rbxassetid://"..6811242425 --Changes to idle pose when speed is 0 animbody.ImageLabel.Size = UDim2.new(0.578, 0,0.691, 0) end end) local isJumping = false humanoid.StateChanged:Connect(function(oldState, newState) if newState == Enum.HumanoidStateType.Jumping then isJumping = true animbody.ImageLabel.Image = "rbxassetid://"..6811706850 animbody.ImageLabel.Size = UDim2.new(0.578, 0,0.696, 0) elseif newState == Enum.HumanoidStateType.Landed then isJumping = false animbody.ImageLabel.Image = "rbxassetid://"..6811242425 animbody.ImageLabel.Size = UDim2.new(0.578, 0,0.691, 0) end end) humanoid.Died:connect(function() local charParts = script.Parent:GetChildren() for i, objects in ipairs(charParts) do if objects:IsA("Part") then objects.Anchored = true end end animbody.ImageLabel.Image = "rbxassetid://"..6821697622 --Changes to death pose when speed is 0 animbody.ImageLabel.Size = UDim2.new(0.578, 0,0.691, 0) end)