local rp = game:GetService("ReplicatedStorage") local combatevent = script.Parent local animation = script:WaitForChild("Animations") local acutalplayer = game:GetService("Players") local CollectionService = game:GetService("CollectionService") local tweenService = game:GetService("TweenService") local ALIVE_TAG_NAME = "Punch" local debounce = false local anims = { animation:WaitForChild("Slash1"), animation:WaitForChild("Slash2"), animation:WaitForChild("Slash3"), animation:WaitForChild("FinalSlash"), } combatevent.OnServerEvent:Connect(function(player,count,V1) print("Recieved event") local character = player.Character local Hum = character:WaitForChild("Humanoid") spawn(function() Hum.WalkSpeed = 10 wait(3) Hum.WalkSpeed = 16 end) local clash = Instance.new("BoolValue") clash.Name = "ClashAttack" clash.Value = false clash.Parent = player.Character game.Debris:AddItem(clash,0.4) local dodge = {6749709098,6749706131,6749707668} local num = math.random(#dodge) local chosenanim = dodge[num] local attack = Hum:LoadAnimation(anims[count]) attack:Play() combatevent:FireClient(player) local hiteffectball = function(target,pos) local hiteffect = game.ReplicatedStorage.SwordCombat.Thing:Clone() hiteffect.CFrame = pos hiteffect.CFrame = CFrame.new(hiteffect.Position, target.Position) hiteffect.Parent = target game.Debris:AddItem(hiteffect,1) if count == 4 then hiteffect.BrickColor = BrickColor.new("Neon orange") end tweenService:Create(hiteffect,TweenInfo.new(0.5,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut),{CFrame = hiteffect.CFrame + hiteffect.CFrame.lookVector * -7,Transparency = 1,Size = Vector3.new(0.087, 0.08, 3.35)}):Play() end local region = Region3.new(V1-Vector3.new(2,2,2),V1+Vector3.new(2,2,2)) local RTable = workspace:FindPartsInRegion3(region,nil,20) for i,v in pairs(RTable) do if v.Parent:FindFirstChild("Humanoid") and v.Parent:FindFirstChild("Deb") == nil and v.Parent ~= character then local deb = Instance.new("BoolValue",v.Parent) deb.Name = "Deb" game.Debris:AddItem(deb,0.2) local closecharacter = v.Parent if closecharacter:FindFirstChild("Knocked") then return end if closecharacter.HumanoidRootPart:FindFirstChild("Block") then if (closecharacter.HumanoidRootPart.Position - character.HumanoidRootPart.Position).Magnitude < 3.5 then local hiteffect = game.ReplicatedStorage.SwordCombat:WaitForChild("HitCollision"):Clone() hiteffect.CFrame = closecharacter.HumanoidRootPart.CFrame hiteffect.Parent = workspace game.Debris:AddItem(hiteffect,0.6) local Sound = Instance.new("Sound") Sound.SoundId = "rbxassetid://5763723309" Sound.Parent = closecharacter.HumanoidRootPart Sound.PlaybackSpeed = math.random(93,107)/100 Sound:Play() game.Debris:AddItem(Sound,0.5) local info3 = TweenInfo.new(0.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0) local goal3 = {} goal3.Size = hiteffect.Size * 12 goal3.Transparency = 1 local tween3 = tweenService:Create(hiteffect,info3,goal3) tween3:Play() if count == 4 then closecharacter.BlockBar.Value = closecharacter.BlockBar.Value - 100 local bv = Instance.new("BodyVelocity",closecharacter.HumanoidRootPart) bv.MaxForce = Vector3.new(1e8,1e8,1e8) bv.Velocity = character.HumanoidRootPart.CFrame.lookVector*20 game.Debris:AddItem(bv,0.3) end else if (closecharacter.HumanoidRootPart.Position - character.HumanoidRootPart.Position).Magnitude < 7 then closecharacter.Humanoid:TakeDamage(7) local hitvalue = Instance.new("BoolValue") hitvalue.Name = "Hit" hitvalue.Parent = closecharacter game.Debris:AddItem(hitvalue,1) local times = 0 local hiteffect = game.ReplicatedStorage.SwordCombat:WaitForChild("SlashEffect"):Clone() hiteffect.CFrame = closecharacter.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(-1.38),math.rad(177.92),math.rad(-123.57)) hiteffect.Parent = workspace game.Debris:AddItem(hiteffect,0.5) local info3 = TweenInfo.new(0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0) local goal3 = {} goal3.Size = hiteffect.Size * 3 goal3.Transparency = 1 local tween3 = tweenService:Create(hiteffect,info3,goal3) tween3:Play() local Sound = Instance.new("Sound") Sound.SoundId = "rbxassetid://935843979" Sound.Parent = closecharacter.HumanoidRootPart Sound.PlaybackSpeed = math.random(93,107)/100 Sound:Play() game.Debris:AddItem(Sound,0.5) if count == 4 then local Track11= Instance.new("Animation") Track11.AnimationId = "rbxassetid://5402391192" local Anim11 = closecharacter.Humanoid:LoadAnimation(Track11) Anim11:Play() local bv = Instance.new("BodyVelocity",closecharacter.HumanoidRootPart) bv.MaxForce = Vector3.new(1e8,1e8,1e8) bv.Velocity = character.HumanoidRootPart.CFrame.lookVector*30 game.Debris:AddItem(bv,0.3) Anim11:Stop() local Sound = Instance.new("Sound") Sound.SoundId = "rbxassetid://3932506183" Sound.Parent = closecharacter.HumanoidRootPart Sound.PlaybackSpeed = math.random(93,107)/100 Sound:Play() game.Debris:AddItem(Sound,0.5) end spawn(function() closecharacter.Humanoid.WalkSpeed = 1 closecharacter.Humanoid.JumpPower = 1 wait(1.7) closecharacter.Humanoid.WalkSpeed = 16 closecharacter.Humanoid.JumpPower = 50 end) end end else if closecharacter:FindFirstChild("ClashAttack") then local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://182707266" sound.Parent = closecharacter.HumanoidRootPart sound:Play() game.Debris:AddItem(sound,0.5) local hiteffect = game.ReplicatedStorage.SwordCombat:WaitForChild("HitCollision"):Clone() hiteffect.CFrame = closecharacter.HumanoidRootPart.CFrame hiteffect.BrickColor = BrickColor.new("Daisy orange") hiteffect.Parent = workspace game.Debris:AddItem(hiteffect,0.6) local info3 = TweenInfo.new(0.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0) local goal3 = {} goal3.Size = hiteffect.Size * 16 goal3.Transparency = 1 local tween3 = tweenService:Create(hiteffect,info3,goal3) tween3:Play() local Track11= Instance.new("Animation") Track11.AnimationId = "rbxassetid://5402391192" local Anim11 = closecharacter.Humanoid:LoadAnimation(Track11) Anim11:Play() local bv = Instance.new("BodyVelocity",closecharacter.HumanoidRootPart) bv.MaxForce = Vector3.new(1e8,1e8,1e8) bv.Velocity = character.HumanoidRootPart.CFrame.lookVector*60 game.Debris:AddItem(bv,0.3) Anim11:Stop() local Track12= Instance.new("Animation") Track12.AnimationId = "rbxassetid://5402391192" local Anim12 = character.Humanoid:LoadAnimation(Track12) Anim12:Play() local bv2 = Instance.new("BodyVelocity",character.HumanoidRootPart) bv2.MaxForce = Vector3.new(1e8,1e8,1e8) bv2.Velocity = character.HumanoidRootPart.CFrame.lookVector*-60 game.Debris:AddItem(bv2,0.3) Anim12:Stop() else closecharacter.Humanoid:TakeDamage(7) local times = 0 local hitvalue = Instance.new("BoolValue") hitvalue.Name = "Hit" hitvalue.Parent = closecharacter game.Debris:AddItem(hitvalue,1) local hiteffect = game.ReplicatedStorage.SwordCombat:WaitForChild("SlashEffect"):Clone() hiteffect.CFrame = closecharacter.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(-1.38),math.rad(177.92),math.rad(-123.57)) hiteffect.Parent = workspace game.Debris:AddItem(hiteffect,0.5) local info3 = TweenInfo.new(0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0) local goal3 = {} goal3.Size = hiteffect.Size * 3 goal3.Transparency = 1 local tween3 = tweenService:Create(hiteffect,info3,goal3) tween3:Play() local Sound = Instance.new("Sound") Sound.SoundId = "rbxassetid://935843979" Sound.Parent = closecharacter.HumanoidRootPart Sound.PlaybackSpeed = math.random(93,107)/100 Sound:Play() game.Debris:AddItem(Sound,0.5) if count == 4 then local Track11= Instance.new("Animation") Track11.AnimationId = "rbxassetid://5402391192" local Anim11 = closecharacter.Humanoid:LoadAnimation(Track11) Anim11:Play() local bv = Instance.new("BodyVelocity",closecharacter.HumanoidRootPart) bv.MaxForce = Vector3.new(1e8,1e8,1e8) bv.Velocity = character.HumanoidRootPart.CFrame.lookVector*30 game.Debris:AddItem(bv,0.3) Anim11:Stop() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://4810749120" sound.Parent = closecharacter.HumanoidRootPart sound.PlaybackSpeed = math.random(93,107)/100 sound:Play() game.Debris:AddItem(sound,3) end spawn(function() closecharacter.Humanoid.WalkSpeed = 1 closecharacter.Humanoid.JumpPower = 1 wait(1.7) closecharacter.Humanoid.WalkSpeed = 16 closecharacter.Humanoid.JumpPower = 50 end) end end end end end end)