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i want the damage to go up by 1 every time it levels up how i do this?

Asked by 3 years ago
local rp = game:GetService("ReplicatedStorage")
local combatevent = script.Parent
local animation = script:WaitForChild("Animations")
local acutalplayer = game:GetService("Players")
local CollectionService = game:GetService("CollectionService")
local tweenService = game:GetService("TweenService")
local ALIVE_TAG_NAME = "Punch"
local debounce = false



local anims = {
    animation:WaitForChild("Slash1"), 
    animation:WaitForChild("Slash2"),
    animation:WaitForChild("Slash3"),
    animation:WaitForChild("FinalSlash"),


}

combatevent.OnServerEvent:Connect(function(player,count,V1)
    print("Recieved event")
    local character = player.Character
    local Hum = character:WaitForChild("Humanoid")

    spawn(function()
        Hum.WalkSpeed = 10
        wait(3)
        Hum.WalkSpeed = 16
    end)

    local clash = Instance.new("BoolValue")
    clash.Name  = "ClashAttack"
    clash.Value = false
    clash.Parent = player.Character
    game.Debris:AddItem(clash,0.4)

    local dodge = {6749709098,6749706131,6749707668}
    local num = math.random(#dodge)
    local chosenanim = dodge[num]

    local attack = Hum:LoadAnimation(anims[count])
    attack:Play()

    combatevent:FireClient(player)

    local hiteffectball = function(target,pos)

        local hiteffect = game.ReplicatedStorage.SwordCombat.Thing:Clone()
        hiteffect.CFrame = pos
        hiteffect.CFrame =  CFrame.new(hiteffect.Position, target.Position)         
        hiteffect.Parent = target
        game.Debris:AddItem(hiteffect,1)



        if count == 4 then
            hiteffect.BrickColor = BrickColor.new("Neon orange")
        end

        tweenService:Create(hiteffect,TweenInfo.new(0.5,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut),{CFrame = hiteffect.CFrame + hiteffect.CFrame.lookVector * -7,Transparency = 1,Size = Vector3.new(0.087, 0.08, 3.35)}):Play()

    end

    local region = Region3.new(V1-Vector3.new(2,2,2),V1+Vector3.new(2,2,2))
    local RTable = workspace:FindPartsInRegion3(region,nil,20)

    for i,v in pairs(RTable) do
        if v.Parent:FindFirstChild("Humanoid") and v.Parent:FindFirstChild("Deb") == nil and v.Parent ~= character then
            local deb = Instance.new("BoolValue",v.Parent)
            deb.Name = "Deb"
            game.Debris:AddItem(deb,0.2)
            local closecharacter = v.Parent

            if closecharacter:FindFirstChild("Knocked") then return end

            if closecharacter.HumanoidRootPart:FindFirstChild("Block") then
                if (closecharacter.HumanoidRootPart.Position - character.HumanoidRootPart.Position).Magnitude < 3.5 then

                    local hiteffect = game.ReplicatedStorage.SwordCombat:WaitForChild("HitCollision"):Clone()
                    hiteffect.CFrame = closecharacter.HumanoidRootPart.CFrame
                    hiteffect.Parent = workspace
                    game.Debris:AddItem(hiteffect,0.6)

                    local Sound = Instance.new("Sound")
                    Sound.SoundId = "rbxassetid://5763723309"
                    Sound.Parent = closecharacter.HumanoidRootPart
                    Sound.PlaybackSpeed = math.random(93,107)/100
                    Sound:Play()
                    game.Debris:AddItem(Sound,0.5)  

                    local info3 = TweenInfo.new(0.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
                    local goal3 = {}
                    goal3.Size = hiteffect.Size * 12
                    goal3.Transparency = 1
                    local tween3 = tweenService:Create(hiteffect,info3,goal3)
                    tween3:Play()

                    if count == 4 then
                        closecharacter.BlockBar.Value = closecharacter.BlockBar.Value - 100

                        local bv = Instance.new("BodyVelocity",closecharacter.HumanoidRootPart)
                        bv.MaxForce = Vector3.new(1e8,1e8,1e8)
                        bv.Velocity = character.HumanoidRootPart.CFrame.lookVector*20
                        game.Debris:AddItem(bv,0.3) 

                    end 

                else

                    if  (closecharacter.HumanoidRootPart.Position - character.HumanoidRootPart.Position).Magnitude < 7 then 
                        closecharacter.Humanoid:TakeDamage(7)

                        local hitvalue = Instance.new("BoolValue")
                        hitvalue.Name = "Hit"
                        hitvalue.Parent = closecharacter
                        game.Debris:AddItem(hitvalue,1)

                        local times = 0

                        local hiteffect = game.ReplicatedStorage.SwordCombat:WaitForChild("SlashEffect"):Clone()
                        hiteffect.CFrame = closecharacter.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(-1.38),math.rad(177.92),math.rad(-123.57))
                        hiteffect.Parent = workspace
                        game.Debris:AddItem(hiteffect,0.5)


                        local info3 = TweenInfo.new(0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
                        local goal3 = {}
                        goal3.Size = hiteffect.Size * 3
                        goal3.Transparency = 1
                        local tween3 = tweenService:Create(hiteffect,info3,goal3)
                        tween3:Play()

                        local Sound = Instance.new("Sound")
                        Sound.SoundId = "rbxassetid://935843979"
                        Sound.Parent = closecharacter.HumanoidRootPart
                        Sound.PlaybackSpeed = math.random(93,107)/100
                        Sound:Play()
                        game.Debris:AddItem(Sound,0.5)  


                        if count == 4 then


                            local Track11= Instance.new("Animation")
                            Track11.AnimationId = "rbxassetid://5402391192"
                            local Anim11 = closecharacter.Humanoid:LoadAnimation(Track11)
                            Anim11:Play()

                            local bv = Instance.new("BodyVelocity",closecharacter.HumanoidRootPart)
                            bv.MaxForce = Vector3.new(1e8,1e8,1e8)
                            bv.Velocity = character.HumanoidRootPart.CFrame.lookVector*30
                            game.Debris:AddItem(bv,0.3) 
                            Anim11:Stop()


                            local Sound = Instance.new("Sound")
                            Sound.SoundId = "rbxassetid://3932506183"
                            Sound.Parent = closecharacter.HumanoidRootPart
                            Sound.PlaybackSpeed = math.random(93,107)/100
                            Sound:Play()
                            game.Debris:AddItem(Sound,0.5)  

                        end

                        spawn(function()
                            closecharacter.Humanoid.WalkSpeed = 1
                            closecharacter.Humanoid.JumpPower = 1       
                            wait(1.7) 
                            closecharacter.Humanoid.WalkSpeed = 16
                            closecharacter.Humanoid.JumpPower = 50

                        end)
                    end
                end

                else

                    if closecharacter:FindFirstChild("ClashAttack") then    
                        local sound = Instance.new("Sound")
                        sound.SoundId = "rbxassetid://182707266"
                        sound.Parent = closecharacter.HumanoidRootPart
                        sound:Play()
                        game.Debris:AddItem(sound,0.5)


                        local hiteffect = game.ReplicatedStorage.SwordCombat:WaitForChild("HitCollision"):Clone()
                        hiteffect.CFrame = closecharacter.HumanoidRootPart.CFrame
                        hiteffect.BrickColor = BrickColor.new("Daisy orange")
                        hiteffect.Parent = workspace
                        game.Debris:AddItem(hiteffect,0.6)

                        local info3 = TweenInfo.new(0.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
                        local goal3 = {}
                        goal3.Size = hiteffect.Size * 16
                        goal3.Transparency = 1
                        local tween3 = tweenService:Create(hiteffect,info3,goal3)
                        tween3:Play()


                        local Track11= Instance.new("Animation")
                        Track11.AnimationId = "rbxassetid://5402391192"
                        local Anim11 = closecharacter.Humanoid:LoadAnimation(Track11)
                        Anim11:Play()

                        local bv = Instance.new("BodyVelocity",closecharacter.HumanoidRootPart)
                        bv.MaxForce = Vector3.new(1e8,1e8,1e8)
                        bv.Velocity = character.HumanoidRootPart.CFrame.lookVector*60
                        game.Debris:AddItem(bv,0.3) 
                        Anim11:Stop()

                        local Track12= Instance.new("Animation")
                        Track12.AnimationId = "rbxassetid://5402391192"
                        local Anim12 = character.Humanoid:LoadAnimation(Track12)
                        Anim12:Play()

                        local bv2 = Instance.new("BodyVelocity",character.HumanoidRootPart)
                        bv2.MaxForce = Vector3.new(1e8,1e8,1e8)
                        bv2.Velocity = character.HumanoidRootPart.CFrame.lookVector*-60
                        game.Debris:AddItem(bv2,0.3) 
                        Anim12:Stop()

            else

                closecharacter.Humanoid:TakeDamage(7)

                local times = 0

                local hitvalue = Instance.new("BoolValue")
                hitvalue.Name = "Hit"
                hitvalue.Parent = closecharacter
                game.Debris:AddItem(hitvalue,1)

                        local hiteffect = game.ReplicatedStorage.SwordCombat:WaitForChild("SlashEffect"):Clone()
                hiteffect.CFrame = closecharacter.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(-1.38),math.rad(177.92),math.rad(-123.57))
                hiteffect.Parent = workspace
                game.Debris:AddItem(hiteffect,0.5)

                local info3 = TweenInfo.new(0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
                local goal3 = {}
                goal3.Size = hiteffect.Size * 3
                goal3.Transparency = 1
                local tween3 = tweenService:Create(hiteffect,info3,goal3)
                tween3:Play()

                local Sound = Instance.new("Sound")
                    Sound.SoundId = "rbxassetid://935843979"
                Sound.Parent = closecharacter.HumanoidRootPart
                Sound.PlaybackSpeed = math.random(93,107)/100
                Sound:Play()
                game.Debris:AddItem(Sound,0.5)  

                if count == 4 then


                    local Track11= Instance.new("Animation")
                    Track11.AnimationId = "rbxassetid://5402391192"
                    local Anim11 = closecharacter.Humanoid:LoadAnimation(Track11)
                    Anim11:Play()

                    local bv = Instance.new("BodyVelocity",closecharacter.HumanoidRootPart)
                    bv.MaxForce = Vector3.new(1e8,1e8,1e8)
                    bv.Velocity = character.HumanoidRootPart.CFrame.lookVector*30
                    game.Debris:AddItem(bv,0.3) 
                    Anim11:Stop()


                    local sound = Instance.new("Sound")
                    sound.SoundId = "rbxassetid://4810749120"
                    sound.Parent = closecharacter.HumanoidRootPart
                    sound.PlaybackSpeed = math.random(93,107)/100
                    sound:Play()
                    game.Debris:AddItem(sound,3)

                end

                spawn(function()
                    closecharacter.Humanoid.WalkSpeed = 1
                    closecharacter.Humanoid.JumpPower = 1       
                    wait(1.7) 
                    closecharacter.Humanoid.WalkSpeed = 16
                    closecharacter.Humanoid.JumpPower = 50

                        end)
                    end

                end
            end
        end
    end




end)

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