local rp = game:GetService("ReplicatedStorage") local Combat = rp:WaitForChild("Combat") local Debris = game:GetService("Debris") local TweenService = game:GetService("TweenService") local Animations = script:WaitForChild("Animations") local EnemyAnims = script:WaitForChild("EnemyAnims") local Meshes = script:WaitForChild("Meshes") local anims = { Animations:WaitForChild("Right"), Animations:WaitForChild("Left"), Animations:WaitForChild("Gut"), Animations:WaitForChild("Kick") } local eAnims = { EnemyAnims:WaitForChild("EnemyRight"), EnemyAnims:WaitForChild("EnemyLeft"), EnemyAnims:WaitForChild("EnemyGut"), EnemyAnims:WaitForChild("EnemyKick"), EnemyAnims:WaitForChild("Break") } local limbs = { "RightHand", "LeftHand", "RightHand", "RightFoot" } local Damage = 5 + game.Players.LocalPlayer.Stats.Level.Value Combat.OnServerEvent:Connect(function(player,count) local Character = player.Character local Humanoid = Character:WaitForChild("Humanoid") local Humrp = Character:WaitForChild("HumanoidRootPart") local attack = Humanoid:LoadAnimation(anims[count]) attack:Play() local Limb = Character:WaitForChild(limbs[count]) local folder = Instance.new("Folder",Character) folder.Name = player.Name.." Melee" Debris:AddItem(folder,.5) local Hitbox = Meshes:WaitForChild("Hitbox"):Clone() Hitbox.CFrame = Limb.CFrame Hitbox.Parent = folder Debris:AddItem(Hitbox,.5) local weld = Instance.new("ManualWeld") weld.Part0 = Hitbox weld.Part1 = Limb weld.C0 = weld.Part0.CFrame:toObjectSpace(weld.Part1.CFrame) weld.Parent = weld.Part0 Hitbox.Touched:Connect(function(Hit) if Hit:IsA("BasePart") then if not Hit:IsDescendantOf(Character) then local enemyHumanoid = Hit.Parent:FindFirstChild("Humanoid") local enemyHumrp = Hit.Parent:FindFirstChild("HumanoidRootPart") if enemyHumanoid and enemyHumrp then local blockAction = enemyHumanoid:FindFirstChild("blockAction") if blockAction then --/Count towardds bracking Hitbox:Destroy() if blockAction.Value > 0 then blockAction.Value = blockAction.Value - 1 if blockAction.Value == 0 then local Break = enemyHumanoid:LoadAnimation(eAnims[5]) Break:Play() blockAction:Destroy() spawn(function() for i, anims in pairs(Humanoid:GetPlayingAnimationTracks()) do if anims.Name == "Block" then anims:Stop() end end local enemy = game:GetService("Players"):GetPlayerFromCharacter(enemyHumanoid.Parent) if enemy then local backpack = enemy:FindFirstChild("Backpack") if backpack then local CombatSystem = backpack:FindFirstChild("CombatSystem") if CombatSystem then local isBroken = CombatSystem:FindFirstChild("isBrocken") if isBroken then isBroken.Value = true --//Stun wait(3) isBroken.Value = false end end end end end) local effects = Instance.new("Folder",workspace) effects.Name = player.Name.." Effects" Debris:AddItem(effects,.5) local Wave = Meshes:WaitForChild("Wave") Wave.CFrame = enemyHumrp.CFrame Wave.Orientation = Wave.Orientation + Vector3.new(-90,0,0) Wave.Parent = folder local goal = {} goal.Size = Wave.Size + Vector3.new(10,0,10) local info = TweenInfo.new(.5) local tween = TweenService:Create(Wave,info,goal) tween:Play() end end else --/Do damage since they are not blocking Hitbox:Destroy() enemyHumanoid:TakeDamage(Damage) local react = enemyHumanoid:LoadAnimation(eAnims[count]) react:Play() if count == 4 then local goal = {} goal.CFrame = CFrame.new((Humrp.CFrame * CFrame.new(0,0,-15)).p, Humrp.CFrame.p) local info = TweenInfo.new(.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out) local tween = TweenService:Create(enemyHumrp,info,goal) tween:Play() end end end end end end) Combat:FireClient(player) end)
line 36 has the problems. i want it to increase the damage by 1 every level up.
You can't call LocalPlayer on a server script.
Put
local Damage
inside the ServerEvent, and just use the automatic player parameter to obtain the damage, like so:
Combat.OnServerEvent:Connect(function(player,count) local Damage = 5 + player:WaitForChild('Stats').Level.Value end)
local Level = game.Players.LocalPlayer:FindFirstChild("Stats").Level local Damage = 5 + Level.Value
Try if this works, since sometimes it doesn't want to register the folders.
Edited