hello I want to ask, how do I make the vehicle disappear if the player leaves the vehicle for a few seconds and the vehicle reappears back to its original place?
Script 1. When you initially spawn the vehicle add it's instance to an array.
Script 2. Have a script withing the vehicle detect when a player leaves the seat and then use :Destroy() on the vehicle.
Script 1. In the first script, if array.Length != 0 then... Loop every few seconds to see if the vehicle still exists. If it doesn't then someone has left the seat and then vehicle has been destroyed so you should spawn a new one!
Writing on mobile and out of practise so sorry if there are bugs:
//Script 1 - inside an invisible object which is at the position you want to spawn the vehicle. //This object should be parented to the same model which contains your vehicle local replicatedStorage = game.GetService("ReplicatedStorage") local containerModel = script.parent.parent local spawnLocation = script.parent //this is the invisible block local storedVehicleModel = replicatedStorage.vehicleModel:clone() //where vehicleModel is your car and is stored in replicatedStorage local array = {} local function SpawnNew() storedVehicleModel.parent = containerModel //puts the car in workspace storedVehicleModel.position = spawnLocation.position //puts the car in the spawn position array.Push array.insert(storedVehicleModel) //adds the object to a list end While true do //while the game is running check if the vehicle exists every 5 seconds, if it doesn't, spawn one. wait(5) if not array[0] then //if there isn't a car, do function to spawn one //I'm actually not sure if destroying the car from script 2 will make this return as false so give it a test! SpawnNew () end end
//Script 2 - inside the vehicles seat local seat = script.parent local vehicleModel = script.FindFirstAnscestorOfClass("Model") //This next line is confusing but all it does is check the occupant property for change and when it's triggered do something seat:GetPropertyChangedSignal("Occupant"):Connect(function() If seat.Occupant == nil then vehicleModel:Destroy() //destroys the car when nobody is in it end end)
Hopefully this works, if you've got questions or issues let me know or check the wiki!