No errors, nothing in input... not getting a sync :(
ClanStore = game:GetService("DataStoreService"):GetDataStore("ClanData") player = script.Parent.Parent.Parent.Parent.Parent.Parent repeat wait() until player.Character async = ClanStore:GetAsync("Points_"..player.Name) if async ~= nil then script.Parent.Clan.Value = async print("Clan Loaded") else script.Parent.ClanScript.Disabled = false end script.Parent.Clan.Changed:connect(function(Val) ClanStore:SetAsync("Points ", Val) print("Value Changed!") end) --If you're wondering what ClanScript is, well it's just a script that is activated if the datastore doesn't get a sync, it randomizes your Clan Value found in the parent of this script, nothing you really need to worry about.