Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

Paintball doesn't do damage or splat?

Asked by 3 years ago

I was trying to make it so the paintballs doesn't damage players on their own team but now this issue has concurred

ball = script.Parent
damage = 100

function onTouched(hit)
    local humanoid = hit.Parent:findFirstChild("Humanoid");if not humanoid then return end;
    local playername = humanoid.Parent.Name
    local playerteam = game.Players[playername].Team

    -- make a splat
    for i=1,1 do
        local s = Instance.new("Part")
        s.Shape = 1 -- block
        s.formFactor = 2 -- plate
        s.Size = Vector3.new(1,.4,1)
        s.BrickColor = ball.BrickColor
        local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
        s.Velocity = 15 * v
        s.CFrame = CFrame.new(ball.Position + v, v)
        ball.BrickCleanup:clone().Parent = s
        s.BrickCleanup.Disabled = false
        s.Parent = game.Workspace
        --game.Debris:AddItem(s, 5)
    end


    if humanoid ~= nil and playerteam == 'Red' then
        tagHumanoid(humanoid)
        humanoid:TakeDamage(damage)
        wait(2)
        untagHumanoid(humanoid)
    end

    connection:Disconnect()
    ball.Parent = nil
end

function tagHumanoid(humanoid)
    -- todo: make tag expire
    local tag = ball:findFirstChild("creator")
    if tag ~= nil then
        local new_tag = tag:clone()
        new_tag.Parent = humanoid
    end
end


function untagHumanoid(humanoid)
    if humanoid ~= nil then
        local tag = humanoid:findFirstChild("creator")
        if tag ~= nil then
            tag.Parent = nil
        end
    end
end

connection = ball.Touched:connect(onTouched)

wait(8)
ball.Parent = nil

paintballs shouldn't damage people on their own team and also splat

Answer this question