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How to make a script that spawns a model on button click?

Asked by
Xyternal 247 Moderation Voter
2 years ago
Edited 2 years ago

Hello everyone! I was creating a boat fighting game where people have to press a button, and the boat model will spawn. I have constructed the boat and all, but I still don't know how to make the script (I am really, really new to scripting). Can you please send me links to tutorials? Or better, give me instructions on what to do? Thank you!

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I always recommend peaspod for people who wanna get into scripting: https://www.youtube.com/watch?v=v3dbJXSa12Q&list=PLXX6hhg4CysYf0M-_GtCEOgGlkBfrXsoJ prooheckcp 340 — 2y
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Alright thank you! Xyternal 247 — 2y

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Answered by 1 year ago

For years this question has been on my mind, today, I have an answer....

To create a script that will spawn a boat when a button is pressed in a boat fighting game, you can use the script.Parent.ClickDetector and Instance.new functions in LUA. Here is an example of how this could be done:

-- Set the button that will spawn the boat
local button = script.Parent.ClickDetector

-- Set the model of the boat
local boatModel = script.Parent.Boat

-- Function to spawn a new boat
function spawnBoat()
  -- Make a copy of the boat model
  local newBoat = boatModel:Clone()

  -- Set the position and orientation of the new boat
  newBoat.CFrame = CFrame.new(0, 5, 0)
  newBoat.Orientation = Vector3.new(0, 0, 0)

  -- Set the parent of the new boat
  newBoat.Parent = game.Workspace
end

-- Spawn a new boat when the button is clicked
button.MouseClick:Connect(spawnBoat)

This code creates a spawnBoat function that makes a copy of the boat model and sets its position and orientation. The spawnBoat function is then called when the button is clicked, which will cause a new boat to be spawned in the game. You can customize the button, boat model, position, and orientation to suit your needs. This script will allow players to spawn boats in your boat fighting game using LUA in Roblox.

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