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Player not spawning as a custom character?

Asked by
WH_HAN 2
3 years ago
Edited 3 years ago

Hello, devs!

I've created a script that when a player joins with a specific name then they get a specific character. Else if they don't have any of the specified names then they spawn as a different character.

The script works fine until you rejoin. Whenever you rejoin the script no longer seems to work. I can't seem to figure out why.

Here is my current script:

local value = 0

game.Players.PlayerAdded:connect(function(plr)
    value = 0
end)


game.Players.PlayerAdded:connect(function(plr) 
    plr.CharacterAdded:connect(function(char) 
        wait(1)
        if plr.Name == "NAME" and value == 0 then -- specific player character switcher
            local model = game.ReplicatedStorage.King.StarterCharacter
            local model1 = model:Clone()
            model1.Parent = game.Workspace
            model1.PrimaryPart.CFrame = plr.Character.PrimaryPart.CFrame 
            plr.Character = model1
            model1.Humanoid.HipHeight = 3.8
            value = 1
        else if plr.Name == "NAME" and value == 0 then -- specific player character switcher
                local model = game.ReplicatedStorage.Dev.StarterCharacter
                local model2 = model:Clone()
                model2.Parent = game.Workspace
                model2.PrimaryPart.CFrame = plr.Character.PrimaryPart.CFrame 
                plr.Character = model2
                model2.Humanoid.HipHeight = 3.8
                value = 1
            else if value == 0 then -- Normal player character switcher
                    local model8 =       
                    game.ReplicatedStorage.NormalPlayers.StarterCharacter
                    local model14 = model8:Clone()
                    model14.Parent = game.Workspace
                    model14.PrimaryPart.
                    CFrame = plr.Character.PrimaryPart.CFrame 
                    plr.Character = model14
                    model14.Humanoid.HipHeight = 3.8
                    value = 1
                end
            end
        end
    end)
end)

If anyone could please help me, or point me in the right direction that would be greatly appreciated!

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