So i'm trying to make two tweens work at the same time , the tweens works fine when i press play but send players at 0,0,0 when triggered with the button on team play
local TweenService = game:GetService("TweenService") --gets service for tween local tweenPart = game.Workspace.ASCEND local tweenPart2 = game.Workspace.ASCEND2 local info = TweenInfo.new( 1, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out, 0, --times repeated false, --reverse 0 --delay time ) local Goals = { Position = Vector3.new(-218.749, 3.825, 87.465), --where the part will be after tween Orientation = Vector3.new(-90, 0, 0) } local Goals2 = { Position = Vector3.new(-218.749, 3.825, 80.361), Orientation = Vector3.new(90, 0, 0) } local GoalsBack2 = { Position = Vector3.new(-218.749, 5.825, 82.361), Orientation = Vector3.new(0, 0, 0) } local GoalsBack = { Position = Vector3.new(-218.749, 5.825, 85.465), Orientation = Vector3.new(0, 0, 0) } local PartTween = TweenService:Create(tweenPart, info, Goals) --gets all the info and goals and creates tween local PartTweenBack = TweenService:Create(tweenPart, info, GoalsBack) local PartTween2 = TweenService:Create(tweenPart2, info, Goals2) local PartTweenBack2 = TweenService:Create(tweenPart2, info, GoalsBack2) pressed = false function onClicked() if pressed == false then pressed = true PartTween:Play() PartTween2:Play() wait(3) PartTweenBack:Play() PartTweenBack2:Play() wait(1) pressed = false else print(pressed) end end script.Parent.ClickDetector.MouseClick:connect(onClicked)