I have created a simple frame with buttons inside to execute some actions and used it as a plugin GUI, the DockWidgetPluginGui.
The event Activated of the buttons are getting connected, but they are not calling the passed function when pressed.
I have tried changing the event to MouseButton1Click, MouseButton1Down and others, they do not fire as well. I have tried changing the script to a Script instead of LocalScript, nothing changes.
Details:
-- setting basic plugin script: local ChangeHistoryService = game:GetService("ChangeHistoryService") local Folder = script.Parent.PluginGuiFolder local Frame = Folder.Frame local Selection = game:GetService("Selection") local widgetinfo = DockWidgetPluginGuiInfo.new( Enum.InitialDockState.Float, false, false, 250, 210, 250, 210 ) local PluginGui = plugin:CreateDockWidgetPluginGui("GUITools", widgetinfo) PluginGui.Title = "GUI Tools" for i, v in pairs(script.Parent.PluginGuiFolder:GetChildren()) do v:Clone().Parent = PluginGui end local Toolbar = plugin:CreateToolbar("GUI Tools") local PluginButton = Toolbar:CreateButton( "Gui Tools", "Tools for quick editing GUI.", "rbxassetid://6795025905", "Gui Tools") PluginButton.ClickableWhenViewportHidden = true local function disc(x) if x then x:disconnect() end end PluginButton.Click:Connect(function() if not PluginGui.Enabled then PluginGui.Enabled = true else PluginGui.Enabled = false end end) PluginGui.Changed:Connect(function(property) if property == "Enabled" then PluginButton:SetActive(PluginGui.Enabled) end end) -- Button Connection: -------------------------------------------------------------------------------------------- Frame.Centralize.Activated:Connect(function() -- "Centralize" is the name of the button. print("Pressed") -- does not fire when pressed, no errors in output end)
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I found the problem. I am connecting the event in the original button inside the plugin folder, not the clone made for the plugin GUI.