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Client is only playing animation, can you help?

Asked by 2 years ago
Edited 2 years ago

This is a local script in Starter Character Scripts

local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local humanoid = localPlayer.Character:WaitForChild("Humanoid", 1)
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://6793653980"
animation.Parent = humanoid

loadedAnimation = humanoid.Animator:LoadAnimation(animation)

UserInputService.InputBegan:Connect(function(input, gameProccesed)
    if gameProccesed then
        return
    else
        if input.KeyCode == Enum.KeyCode.LeftShift then
            humanoid.WalkSpeed = 25

            loadedAnimation:Play()
        end
    end
end)

UserInputService.InputEnded:Connect(function(input, gameProccesed)
    if gameProccesed then
        return
    else
        if input.KeyCode == Enum.KeyCode.LeftShift then
            humanoid.WalkSpeed = 16
            loadedAnimation:Stop()
        end
    end
end)

I don't understand why this is happening, I have made it so the server runs it, same problem, I'm thinking it's because the walk animation is overwriting it. I tried fixing it, no luck. Need help!

(THIS IS NOT MY SCRIPT, I MUST SAY, I HAVE EDITED IT HOWEVER.)

Update: I found out that it is only happening on my side, I could see my alt running however it didn't show me running on the alt side. Fixes? Also, updated script.

Update2: Randomly fixed itself. If you can please close the thread/question

Many thanks, Narwhal

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You should be using Animator:LoadAnimation() as Humanoid:LoadAnimation() is deprecated. Also, what is the AnimationPriority of the animation? COUNTYL1MITS 312 — 2y
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Im pretty sure its core, and ill take that, NarwhalAndMe 141 — 2y
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Changed it to movement if it'd help, didnt, also changed it to animator didnt work either. NarwhalAndMe 141 — 2y
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try setting the networkOwnerShip? maybe that will work proROBLOXkiller5 112 — 2y
View all comments (4 more)
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i think your trying to make a run script proROBLOXkiller5 112 — 2y
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i dont get why you think the animation is only playing on the client because the client owns the character and anything that happens in the character happens automatically on the server proROBLOXkiller5 112 — 2y
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if you really cant get it playing then just use a remote event proROBLOXkiller5 112 — 2y
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this script is strange. instead of loading the animation only once, it makes a new animation every time you press shift. the way it should happen is that you only load it once and it is stored to be played later. if you are unsure how to implement ask and I will post later. Speedmask 661 — 2y

1 answer

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Answered by 2 years ago
Edited 2 years ago

either you play the game

press left shift

swap to the server side expecting the client to still run trying to see if animation is playing on the server

the character animation swapped to idle because input has ended and input has ended because you swapped to server side of things

thats the only way i could think of that you think the animation isnt playing and that would be a YOU problem

or if it is true that it isnt your problem then my only solution would be to set ownership maually or use a remote event in the code below

--local script
local UserInputService = game:GetService("UserInputService")

local Players = game:GetService("Players")

local localPlayer = Players.LocalPlayer

UserInputService.InputBegan:Connect(function(input)
    --im telling you that you really only ever need input
    --you really dont need gameprocessedevent
    if input.KeyCode == Enum.KeyCode.LeftShift then

        humanoid = localPlayer.Character:WaitForChild("Humanoid")

        humanoid.WalkSpeed = 25



        local RemoteEvent = game:GetService("ReplicatedStorage").RemoteEvent

        RemoteEvent:FireServer()    
    end

end)


UserInputService.InputEnded:Connect(function(input, gameProccesed)
    if input.KeyCode == Enum.KeyCode.LeftShift then

        humanoid.WalkSpeed = 16

        loadedAnimation:Stop()  
    end
end)

server script

local RemoteEvent = game:GetService("ReplicatedStorage").RemoteEvent
RemoteEvent.OnServerEvent:Connect(function()
        local animation = Instance.new("Animation")


        animation.AnimationId = "rbxassetid://6793653980"


        animation.Parent = humanoid



        loadedAnimation = humanoid:LoadAnimation(animation)


        loadedAnimation:Play()  

end)
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Hey, i used an alt and was sprinting on my main and looking on my alt, so no you are incorrect at the start. i did make a script like this also didnt work however. NarwhalAndMe 141 — 2y
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Also, why is it stopping the animation in the client script instead of the server script? NarwhalAndMe 141 — 2y
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i tried proROBLOXkiller5 112 — 2y
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