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I need help with my startup ui, it seems to take too long to load/loads weirdly, can someone help?

Asked by
Hafrew 16
2 years ago

So what I'm doing is that I'm doing an intro script and it basically stalls the time because the stuff in my game takes a while to load. However, it doesn't seem to work (time is way longer than expected, the number goes back) (take a look at the code to understand more) here is the code:

local loading = script.Parent.Frame.assets
local frame = script.Parent.Frame
local buttoon = frame.TextButton
local label = frame.TextLabel
frame.TextButton.MouseButton1Click:Connect(function(startup)
    wait (math.random(2))
    loading.Text = "Loading assets: 1 of 9"
    wait (math.random(1,6))
    loading.Text = "Loading assets: 2 of 9"
    wait (math.random(1,6))
    loading.Text = "Loading assets: 3 of 9"
    wait (math.random(1,6))
    loading.Text = "Loading assets: 4 of 9"
    wait (math.random(1,6))
    loading.Text = "Loading assets: 5 of 9"
    wait (math.random(3,6))
    loading.Text = "Loading assets: 6 of 9"
    wait (math.random(1,6))
    loading.Text = "Loading assets: 7 of 9"
    wait (math.random(5,11))
    loading.Text = "Loading assets: 9 of 9"
    wait (math.random(5,11))
    loading.Text = "Loading assets: 9 of 9"
    wait(1)
    loading.Text = "Loading Complete. Welcome."
    wait (0.1)
    frame.BackgroundTransparency=0.1
    buttoon.BackgroundTransparency=0.1
    loading.BackgroundTransparency=0.1
    label.BackgroundTransparency=0.1
    wait (0.1)
    frame.BackgroundTransparency=0.2
    buttoon.BackgroundTransparency=0.2
    loading.BackgroundTransparency=0.2
    label.BackgroundTransparency=0.2
    wait (0.1)
    frame.BackgroundTransparency=0.2
    buttoon.BackgroundTransparency=0.2
    loading.BackgroundTransparency=0.2
    label.BackgroundTransparency=0.2
    wait (0.1)
    frame.BackgroundTransparency=0.3
    buttoon.BackgroundTransparency=0.3
    loading.BackgroundTransparency=0.3
    label.BackgroundTransparency=0.3
    wait (0.1)
    frame.BackgroundTransparency=0.4
    buttoon.BackgroundTransparency=0.4
    loading.BackgroundTransparency=0.4
    label.BackgroundTransparency=0.4
    wait (0.1)
    frame.BackgroundTransparency=0.5
    buttoon.BackgroundTransparency=0.5
    loading.BackgroundTransparency=0.5
    label.BackgroundTransparency=0.5
    wait (0.1)
    frame.BackgroundTransparency=0.6
    buttoon.BackgroundTransparency=0.6
    loading.BackgroundTransparency=0.6
    label.BackgroundTransparency=0.6
    wait (0.1)
    frame.BackgroundTransparency=0.7
    buttoon.BackgroundTransparency=0.7
    loading.BackgroundTransparency=0.7
    label.BackgroundTransparency=0.7
    wait (0.1)
    frame.BackgroundTransparency=0.8
    buttoon.BackgroundTransparency=0.8
    loading.BackgroundTransparency=0.8
    label.BackgroundTransparency=0.8
    wait (0.1)
    frame.BackgroundTransparency=0.9
    buttoon.BackgroundTransparency=0.9
    loading.BackgroundTransparency=0.9
    label.BackgroundTransparency=0.9
    wait (0.1)
    frame.BackgroundTransparency=1
    buttoon.BackgroundTransparency=1
    loading.BackgroundTransparency=1
    label.BackgroundTransparency=1
    wait (1)
    script.Parent.Frame.Visible=false
end)

like erm yeah and pls help

0
You could use for loops, CoolBlueJay000 48 — 2y
0
Also if you want a "good" loading screen, use PreloadAsync (https://www.youtube.com/watch?v=1DvEdRTATW0) CoolBlueJay000 48 — 2y
0
bro??? this isn't a loading screen?? this is just making players wait for NO reason, roblox has their own loading screen. the solution to this is to just REMOVE IT 0hsa 193 — 2y
0
People like to make their own loading screen, because sometimes the Roblox loading screen loads too fast, causing things to be not loaded. People like to have a specific style of game, and the Roblox loading screen doesn't cut it CoolBlueJay000 48 — 2y

2 answers

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Answered by
0uico 20
2 years ago

You could also skip the random text generation and just have a loading bar. I did all the gui making so you don't have to make all the loading bar ui :)

https://www.roblox.com/library/6797632498/Loading-screen

This is how to bar generates by the way.

 local screen = math.random(1,3)

if screen == 1 then
    print '1'
    script.Parent.Parent.Parent.Parent.Enabled = true
    wait(2)

    script.Parent:TweenSize(UDim2.new(.3, 1, 1), "Out", "Linear", 2, true)
    wait(2)
    script.Parent:TweenSize(UDim2.new(.5, 1, 1), "Out", "Linear", 1, true)
    wait(3)
    script.Parent:TweenSize(UDim2.new(1, 1, 1), "Out", "Linear", 1, true)


    wait(1)
    script.Parent.Parent.Parent.Parent.Enabled = false
    wait(1)
    script.Parent:TweenSize(UDim2.new(0, 0, 0), "Out", "Linear", 1, true)

end

if screen == 2 then
    print '2'
    script.Parent.Parent.Parent.Parent.Enabled = true
    wait(2)

    script.Parent:TweenSize(UDim2.new(.1, 1, 1), "Out", "Linear", 3, true)
    wait(1)
    script.Parent:TweenSize(UDim2.new(.4, 1, 1), "Out", "Linear", 2, true)
    wait(4)
    script.Parent:TweenSize(UDim2.new(.7, 1, 1), "Out", "Linear", 3, true)
    wait(1)
    script.Parent:TweenSize(UDim2.new(1, 1, 1), "Out", "Linear", 1, true)


    wait(1)
    script.Parent.Parent.Parent.Parent.Enabled = false
    wait(1)
    script.Parent:TweenSize(UDim2.new(0, 0, 0), "Out", "Linear", 1, true)
end
if screen == 3 then
    print '3'
    script.Parent.Parent.Parent.Parent.Enabled = true
    wait(2)

    script.Parent:TweenSize(UDim2.new(.6, 1, 1), "Out", "Linear", 2, true)
    wait(2)
    script.Parent:TweenSize(UDim2.new(.8, 1, 1), "Out", "Linear", 3, true)
    wait(3)
    script.Parent:TweenSize(UDim2.new(1, 1, 1), "Out", "Linear", 1, true)


    wait(1)
    script.Parent.Parent.Parent.Parent.Enabled = false
    wait(1)
    script.Parent:TweenSize(UDim2.new(0, 0, 0), "Out", "Linear", 1, true)
end

script.Parent.Parent.Parent.Visible = false

Hope this is helps :D

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Answered by
NGC4637 602 Moderation Voter
2 years ago
Edited 2 years ago

first thing you can do is use :PreloadAsync() and :RemoveDefaultLoadingScreen(). Here is how you do it:

local RF = game:GetService("ReplicatedFirst")
local CP = game:GetService("ContentProvider")
local frame = script.Parent.Frame
local loading = frame.assets
local Load = CP.RequestQueueSize
local buttoon = frame.TextButton
local label = frame.TextLabel

itemstopreload = {} -- insert the assets that you need loaded right away in this table

RF:RemoveDefaultLoadingScreen() -- I think you know what this does
CP:PreloadAsync(itemstopreload) -- preloads the assets in the table

loading.Text = "Loading Assets"

if Load == 0 then
    loading.Text = "All Assets Loaded."
    for i = 0, 1, 0.1 do -- a for i loop.
        frame.BackgroundTransparency = frame.BackgroundTransparency + 0.1
        buttoon.BackgroundTransparency = buttoon.BackgroundTransparency + 0.1
        buttoon.TextTransparency = buttoon.TextTransparency + 0.1
        loading.BackgroundTransparency = loading.BackgroundTransparency + 0.1
        label.BackgroundTransparency = label.BackgroundTransparency + 0.1
        label.TextTransparency = label.TextTransparency + 0.1
    end
end

some links for you to learn the stuff I used in this script

for i loop

ContentProvider Service

RemoveDefaultLoadingScreen (ReplicatedFirst function)

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