This is currently my day/night system script:
local dayLength = 10 local cycleTime = dayLength*60 local minutesInADay = 24*60 local lighting = game:GetService("Lighting") local startTime = tick() - (lighting:getMinutesAfterMidnight() / minutesInADay)*cycleTime local endTime = startTime + cycleTime local timeRatio = minutesInADay / cycleTime if dayLength == 0 then dayLength = 1 end repeat local currentTime = tick() if currentTime > endTime then startTime = endTime endTime = startTime + cycleTime end lighting:setMinutesAfterMidnight((currentTime - startTime)*timeRatio) wait(1/15) until false
And I'd like to make my part turn neon when it turns night time, can anybody please help me?
im thinking of making another script under the part
game.Lighting.Changed:Connect(function() if game.Lighting.ClockTime >18 and game.Lighting.ClockTime < 7 then script.Parent.Material = Enum.Material.Neon end end)
if the times between 18-6 isn't nighttime u can change it