I changed line 18 from local players = game.Players to local players = Region3.Players and now im getting a ServerScriptService.mini game script:18: attempt to index nil with 'GetChildren' error
local status = game.ReplicatedStorage.status local maps = game.ReplicatedStorage.maps:GetChildren() while true do for i = 1,3 do status.Value = "Intermisson:"..3-i wait(1) end local rand = math.random(1, #maps) local map = maps [rand]:Clone() map.Parent = workspace status.Value = "we'll be playing "..map.Name wait(3) local players = Region3.Players:GetChildren() for i = 1,#players do if players[i].Character ~= nil then local spawnlocation = math.random(1,#workspace.Teleports:GetChildren()) players[i].Character:MoveTo(workspace.Teleports:GetChildren()[spawnlocation].Position) players[i].Character.Parent = workspace.ingame end end local roundlength = 50 local canwin = true if map:FindFirstChild("obby") then map.endpart.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid")then canwin = true status.value = hit.Parent.name.."he's won" end end) end repeat roundlength = roundlength -1 status.Value = "time left:"..roundlength wait(1) until roundlength == 0 or canwin == false or #workspace.ingame:GetChildren()==0 wait(1) map: destroy() local players = game.Players:GetChildren() for i = 1, #players do if players[i].Character ~= nil then players[i]:LoadCharacter() end end end
There are no Region3's defined in this code, and either way, "Players" is not a valid property of a Region3. It looks like you're just teleporting people, so you can just use
local players = game.Players:GetPlayers()
as a sidenote, instead of doing this to loop through a table:
local table = {"a", "b", "c"} for i = 1, #table do print(table[i]) end
you can do this:
local table = {"a", "b", "c"} for i, value in pairs(table) do print(value) end