Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

How to fix IntValue resetting when game is stopped?

Asked by 2 years ago
Edited 2 years ago

I am trying to use a datastore but it is always storing the wrong value (0) instead of what I earned (125) (Tested in Studio and Roblox, you can see the game here) "Allow studio to access API services" is enabled My code:

local DataStoreService = game:GetService("DataStoreService")
local dataStore = DataStoreService:GetDataStore("GAME")
local p

game.Players.PlayerAdded:Connect(function(player)
    p = player
    local coins = Instance.new("IntValue")
    coins.Name = "Coins"
    coins.Parent = player

    local userid = "Player_"..player.UserId
    local data1
    local success, err = pcall(function()
        data1 = dataStore:GetAsync(userid.."-coins")
    end)

    if success then
        print("Load success!")
        if coins then
            coins.Value = data1
            game.StarterGui.ScreenGui.TextLabel.Text = coins.Value
        end
    else
        warn("Failed to load data: "..err)
    end

end)

function remove(player)
    local coins = player.Coins
    local val = coins.Value
    local userid = "Player_"..player.UserId
    local success, err = pcall(function()
        dataStore:SetAsync(userid.."-coins",val)
    end)
    if success then
        print("Save success. Data: "..val)
    else
        warn("Save failed. Error: "..err)
    end
end

game:BindToClose(function()
    remove(p)
    wait(2)
end)
0
The correct way to listen for players leaving the game is game.Players.PlayerRemoving, just like how you would use game.Players.PlayerAdded to listen for players joining the game. Make this change and see if the problem persists. sifn 70 — 2y
0
No, that did not fix it. Bigmancozmo 7 — 2y
0
Hmm... it looks like on Line 21 you update a TextLabel in StarterGui. Nobody will actually see this change however, since everything in StarterGui gets replicated to the PlayerGui once per spawn, and that is assuming that your GUI object resets on spawn. To replicate the changing of the value, you will need to make the update via player.PlayerGui. sifn 70 — 2y
0
The GUI is just for testing purposes. Bigmancozmo 7 — 2y

Answer this question